pandemonium_engine/modules/steering_ai/behaviors/gsai_pursue.cpp

109 lines
4.7 KiB
C++

/*************************************************************************/
/* gsai_pursue.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_pursue.h"
#include "core/math/math_funcs.h"
#include "../gsai_steering_agent.h"
#include "../gsai_target_acceleration.h"
Ref<GSAISteeringAgent> GSAIPursue::get_target() {
return target;
}
void GSAIPursue::set_target(const Ref<GSAISteeringAgent> &val) {
target = val;
}
float GSAIPursue::get_predict_time_max() const {
return predict_time_max;
}
void GSAIPursue::set_predict_time_max(const float val) {
predict_time_max = val;
}
void GSAIPursue::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
ERR_FAIL_COND(!target.is_valid());
ERR_FAIL_COND(!agent.is_valid());
Vector3 target_position = target->get_position();
float distance_squared = (target_position - agent->get_position()).length_squared();
float speed_squared = agent->get_linear_velocity().length_squared();
float predict_time = predict_time_max;
if (speed_squared > 0) {
float predict_time_squared = distance_squared / speed_squared;
if (predict_time_squared < predict_time_max * predict_time_max) {
predict_time = Math::sqrt(predict_time_squared);
}
}
Vector3 linear = ((target_position + (target->get_linear_velocity() * predict_time)) - agent->get_position()).normalized();
linear *= get_modified_acceleration();
acceleration->set_linear(linear);
acceleration->set_angular(0);
}
float GSAIPursue::get_modified_acceleration() {
return call("_get_modified_acceleration");
}
float GSAIPursue::_get_modified_acceleration() {
ERR_FAIL_COND_V(!agent.is_valid(), 0);
return agent->get_linear_acceleration_max();
}
GSAIPursue::GSAIPursue() {
predict_time_max = 1.0;
}
GSAIPursue::~GSAIPursue() {
}
void GSAIPursue::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_target"), &GSAIPursue::get_target);
ClassDB::bind_method(D_METHOD("set_target", "value"), &GSAIPursue::set_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_target", "get_target");
ClassDB::bind_method(D_METHOD("get_predict_time_max"), &GSAIPursue::get_predict_time_max);
ClassDB::bind_method(D_METHOD("set_predict_time_max", "value"), &GSAIPursue::set_predict_time_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "predict_time_max"), "set_predict_time_max", "get_predict_time_max");
BIND_VMETHOD(MethodInfo(Variant::REAL, "_get_modified_acceleration"));
ClassDB::bind_method(D_METHOD("get_modified_acceleration"), &GSAIPursue::get_modified_acceleration);
ClassDB::bind_method(D_METHOD("_get_modified_acceleration"), &GSAIPursue::_get_modified_acceleration);
}