pandemonium_engine/modules/props_2d/props/prop_2d_data_sprite.cpp

308 lines
11 KiB
C++

/*************************************************************************/
/* prop_2d_data_sprite.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_2d_data_sprite.h"
#include "prop_2d_data.h"
#include "scene/2d/sprite.h"
Ref<Texture> Prop2DDataSprite::get_texture() const {
return _texture;
}
void Prop2DDataSprite::set_texture(const Ref<Texture> &value) {
_texture = value;
}
Ref<Texture> Prop2DDataSprite::get_normal_map() const {
return _normal_map;
}
void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) {
_normal_map = value;
}
bool Prop2DDataSprite::get_centered() const {
return _centered;
}
void Prop2DDataSprite::set_centered(const bool value) {
_centered = value;
}
Vector2 Prop2DDataSprite::get_offset() const {
return _offset;
}
void Prop2DDataSprite::set_offset(const Vector2 &value) {
_offset = value;
}
bool Prop2DDataSprite::get_flip_h() const {
return _flip_h;
}
void Prop2DDataSprite::set_flip_h(const bool value) {
_flip_h = value;
}
bool Prop2DDataSprite::get_flip_v() const {
return _flip_v;
}
void Prop2DDataSprite::set_flip_v(const bool value) {
_flip_v = value;
}
int Prop2DDataSprite::get_animation_h_frames() const {
return _animation_h_frames;
}
void Prop2DDataSprite::set_animation_h_frames(const int value) {
_animation_h_frames = value;
}
int Prop2DDataSprite::get_animation_v_frames() const {
return _animation_v_frames;
}
void Prop2DDataSprite::set_animation_v_frames(const int value) {
_animation_v_frames = value;
}
int Prop2DDataSprite::get_animation_frame() const {
return _animation_frame;
}
void Prop2DDataSprite::set_animation_frame(const int value) {
_animation_frame = value;
}
Vector2 Prop2DDataSprite::get_animation_frame_coords() const {
return _animation_frame_coords;
}
void Prop2DDataSprite::set_animation_frame_coords(const Vector2 &value) {
_animation_frame_coords = value;
}
bool Prop2DDataSprite::get_region_enabled() const {
return _region_enabled;
}
void Prop2DDataSprite::set_region_enabled(const bool value) {
_region_enabled = value;
}
Rect2 Prop2DDataSprite::get_region() const {
return _region;
}
void Prop2DDataSprite::set_region(const Rect2 &value) {
_region = value;
}
bool Prop2DDataSprite::get_filter_clip() const {
return _filter_clip;
}
void Prop2DDataSprite::set_filter_clip(const bool value) {
_filter_clip = value;
}
bool Prop2DDataSprite::_processor_handles(Node *node) {
Sprite *s = Object::cast_to<Sprite>(node);
return s;
}
void Prop2DDataSprite::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
Sprite *s = Object::cast_to<Sprite>(node);
ERR_FAIL_COND(!s);
Ref<Prop2DDataSprite> l;
if (entry.is_valid()) {
l = entry;
} else {
l.instance();
}
l->set_texture(s->get_texture());
l->set_normal_map(s->get_normal_map());
l->set_centered(s->is_centered());
l->set_offset(s->get_offset());
l->set_flip_h(s->is_flipped_h());
l->set_flip_v(s->is_flipped_v());
l->set_animation_h_frames(s->get_hframes());
l->set_animation_v_frames(s->get_vframes());
l->set_animation_frame(s->get_frame());
l->set_animation_frame_coords(s->get_frame_coords());
l->set_region_enabled(s->is_region());
l->set_region(s->get_region_rect());
l->set_filter_clip(s->is_region_filter_clip_enabled());
Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
}
Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) {
Sprite *n;
if (node) {
n = Object::cast_to<Sprite>(node);
} else {
n = memnew(Sprite());
}
n->set_texture(get_texture());
n->set_normal_map(get_normal_map());
n->set_centered(get_centered());
n->set_offset(get_offset());
n->set_flip_h(get_flip_h());
n->set_flip_v(get_flip_v());
n->set_hframes(get_animation_h_frames());
n->set_vframes(get_animation_v_frames());
n->set_frame(get_animation_frame());
n->set_frame_coords(get_animation_frame_coords());
n->set_region(get_region_enabled());
n->set_region_rect(get_region());
n->set_region_filter_clip(get_filter_clip());
return Prop2DDataEntry::_processor_get_node_for(transform, n);
}
Prop2DDataSprite::Prop2DDataSprite() {
_centered = false;
_flip_h = false;
_flip_v = false;
_animation_h_frames = 0;
_animation_v_frames = 0;
_animation_frame = 0;
_region_enabled = false;
_filter_clip = false;
}
Prop2DDataSprite::~Prop2DDataSprite() {
}
#ifndef DISABLE_DEPRECATED
// TODO REMOVE AFTER NEXT RELEASE
bool Prop2DDataSprite::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "get_flip_v") {
set_flip_v(p_value);
return true;
} else if (p_name == "get_animation_h_frames") {
set_animation_h_frames(p_value);
return true;
} else if (p_name == "set_animation_v_frames") {
set_animation_v_frames(p_value);
return true;
} else if (p_name == "get_animation_frame") {
set_animation_frame(p_value);
return true;
} else if (p_name == "get_animation_frame_coords") {
set_animation_frame_coords(p_value);
return true;
} else if (p_name == "set_region_enabled") {
set_region_enabled(p_value);
return true;
} else if (p_name == "get_region") {
set_region(p_value);
return true;
} else if (p_name == "get_filter_clip") {
set_filter_clip(p_value);
return true;
}
return false;
}
#endif
void Prop2DDataSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataSprite::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataSprite::set_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture"), "set_texture", "get_texture");
ClassDB::bind_method(D_METHOD("get_normal_map"), &Prop2DDataSprite::get_normal_map);
ClassDB::bind_method(D_METHOD("set_normal_map", "value"), &Prop2DDataSprite::set_normal_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map"), "set_normal_map", "get_normal_map");
ClassDB::bind_method(D_METHOD("get_centered"), &Prop2DDataSprite::get_centered);
ClassDB::bind_method(D_METHOD("set_centered", "value"), &Prop2DDataSprite::set_centered);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "get_centered");
ClassDB::bind_method(D_METHOD("get_offset"), &Prop2DDataSprite::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &Prop2DDataSprite::set_offset);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ClassDB::bind_method(D_METHOD("get_flip_h"), &Prop2DDataSprite::get_flip_h);
ClassDB::bind_method(D_METHOD("set_flip_h", "value"), &Prop2DDataSprite::set_flip_h);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
ClassDB::bind_method(D_METHOD("get_flip_v"), &Prop2DDataSprite::get_flip_v);
ClassDB::bind_method(D_METHOD("set_flip_v", "value"), &Prop2DDataSprite::set_flip_v);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
ClassDB::bind_method(D_METHOD("get_animation_h_frames"), &Prop2DDataSprite::get_animation_h_frames);
ClassDB::bind_method(D_METHOD("set_animation_h_frames", "value"), &Prop2DDataSprite::set_animation_h_frames);
ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_h_frames"), "set_animation_h_frames", "get_animation_h_frames");
ClassDB::bind_method(D_METHOD("get_animation_v_frames"), &Prop2DDataSprite::get_animation_v_frames);
ClassDB::bind_method(D_METHOD("set_animation_v_frames", "value"), &Prop2DDataSprite::set_animation_v_frames);
ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_v_frames"), "set_animation_v_frames", "get_animation_v_frames");
ClassDB::bind_method(D_METHOD("get_animation_frame"), &Prop2DDataSprite::get_animation_frame);
ClassDB::bind_method(D_METHOD("set_animation_frame", "value"), &Prop2DDataSprite::set_animation_frame);
ADD_PROPERTY(PropertyInfo(Variant::INT, "animation_frame"), "set_animation_frame", "get_animation_frame");
ClassDB::bind_method(D_METHOD("get_animation_frame_coords"), &Prop2DDataSprite::get_animation_frame_coords);
ClassDB::bind_method(D_METHOD("set_animation_frame_coords", "value"), &Prop2DDataSprite::set_animation_frame_coords);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "animation_frame_coords"), "set_animation_frame_coords", "get_animation_frame_coords");
ClassDB::bind_method(D_METHOD("get_region_enabled"), &Prop2DDataSprite::get_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_enabled", "value"), &Prop2DDataSprite::set_region_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "get_region_enabled");
ClassDB::bind_method(D_METHOD("get_region"), &Prop2DDataSprite::get_region);
ClassDB::bind_method(D_METHOD("set_region", "value"), &Prop2DDataSprite::set_region);
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ClassDB::bind_method(D_METHOD("get_filter_clip"), &Prop2DDataSprite::get_filter_clip);
ClassDB::bind_method(D_METHOD("set_filter_clip", "value"), &Prop2DDataSprite::set_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "get_filter_clip");
}