mirror of
https://github.com/Relintai/pandemonium_engine.git
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283 lines
8.1 KiB
XML
283 lines
8.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshMerger" inherits="Reference" version="4.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_add_mesher" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="mesher" type="MeshMerger" />
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<description>
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</description>
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</method>
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<method name="add_bone_weights">
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<return type="void" />
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<argument index="0" name="arr" type="PoolRealArray" />
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<description>
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</description>
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</method>
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<method name="add_bones">
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<return type="void" />
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<argument index="0" name="arr" type="PoolIntArray" />
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<description>
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</description>
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</method>
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<method name="add_color">
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<return type="void" />
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<argument index="0" name="color" type="Color" />
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<description>
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</description>
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</method>
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<method name="add_indices">
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<return type="void" />
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<argument index="0" name="indice" type="int" />
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<description>
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</description>
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</method>
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<method name="add_mesh_data_resource">
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<return type="void" />
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<argument index="0" name="mesh" type="MeshDataResource" />
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<argument index="1" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )" />
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<argument index="2" name="uv_rect" type="Rect2" default="Rect2( 0, 0, 1, 1 )" />
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<description>
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</description>
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</method>
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<method name="add_mesh_data_resource_bone">
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<return type="void" />
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<argument index="0" name="mesh" type="MeshDataResource" />
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<argument index="1" name="bones" type="PoolIntArray" />
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<argument index="2" name="wrights" type="PoolRealArray" />
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<argument index="3" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )" />
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<argument index="4" name="uv_rect" type="Rect2" default="Rect2( 0, 0, 1, 1 )" />
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<description>
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</description>
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</method>
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<method name="add_mesher">
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<return type="void" />
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<argument index="0" name="mesher" type="MeshMerger" />
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<description>
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</description>
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</method>
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<method name="add_normal">
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<return type="void" />
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<argument index="0" name="normal" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="add_uv">
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<return type="void" />
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<argument index="0" name="uv" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="add_uv2">
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<return type="void" />
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<argument index="0" name="uv" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="add_vertex">
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<return type="void" />
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<argument index="0" name="vertex" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="build_collider" qualifiers="const">
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<return type="PoolVector3Array" />
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<description>
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</description>
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</method>
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<method name="build_mesh">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="build_mesh_into">
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<return type="void" />
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<argument index="0" name="mesh_rid" type="RID" />
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<description>
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</description>
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</method>
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<method name="generate_normals">
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<return type="void" />
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<argument index="0" name="flip" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="get_bone_weights" qualifiers="const">
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<return type="PoolRealArray" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_bones" qualifiers="const">
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<return type="PoolIntArray" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_color" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_colors" qualifiers="const">
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<return type="PoolColorArray" />
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<description>
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</description>
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</method>
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<method name="get_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_indices" qualifiers="const">
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<return type="PoolIntArray" />
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<description>
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</description>
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</method>
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<method name="get_indices_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_normal" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_normals" qualifiers="const">
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<return type="PoolVector3Array" />
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<description>
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</description>
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</method>
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<method name="get_uv" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_uv2" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_uv2s" qualifiers="const">
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<return type="PoolVector2Array" />
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<description>
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</description>
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</method>
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<method name="get_uvs" qualifiers="const">
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<return type="PoolVector2Array" />
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<description>
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</description>
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</method>
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<method name="get_vertex" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_vertex_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_vertices" qualifiers="const">
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<return type="PoolVector3Array" />
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<description>
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</description>
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</method>
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<method name="remove_doubles">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="remove_doubles_hashed">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="remove_index">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="remove_vertex">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="reset">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_colors">
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<return type="void" />
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<argument index="0" name="values" type="PoolColorArray" />
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<description>
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</description>
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</method>
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<method name="set_indices">
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<return type="void" />
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<argument index="0" name="values" type="PoolIntArray" />
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<description>
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</description>
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</method>
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<method name="set_normals">
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<return type="void" />
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<argument index="0" name="values" type="PoolVector3Array" />
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<description>
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</description>
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</method>
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<method name="set_uv2s">
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<return type="void" />
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<argument index="0" name="values" type="PoolVector2Array" />
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<description>
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</description>
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</method>
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<method name="set_uvs">
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<return type="void" />
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<argument index="0" name="values" type="PoolVector2Array" />
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<description>
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</description>
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</method>
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<method name="set_vertices">
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<return type="void" />
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<argument index="0" name="values" type="PoolVector3Array" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="ao_strength" type="float" setter="set_ao_strength" getter="get_ao_strength" default="0.25">
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</member>
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<member name="base_light_value" type="float" setter="set_base_light_value" getter="get_base_light_value" default="0.5">
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</member>
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<member name="format" type="int" setter="set_format" getter="get_format" default="0">
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</member>
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<member name="lod_size" type="int" setter="set_lod_size" getter="get_lod_size" default="1">
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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</member>
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<member name="mesher_index" type="int" setter="set_mesher_index" getter="get_mesher_index" default="0">
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</member>
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<member name="uv_margin" type="Rect2" setter="set_uv_margin" getter="get_uv_margin" default="Rect2( 0, 0, 1, 1 )">
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</member>
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<member name="voxel_scale" type="float" setter="set_voxel_scale" getter="get_voxel_scale" default="1.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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