pandemonium_engine/modules/material_maker/nodes/transform/transform.h

89 lines
3.8 KiB
C++

#ifndef MM_TRANSFORM_H
#define MM_TRANSFORM_H
/*************************************************************************/
/* transform.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMTransform : public MMNode {
GDCLASS(MMTransform, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_translate_x();
void set_translate_x(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_translate_y();
void set_translate_y(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_rotate();
void set_rotate(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_scale_x();
void set_scale_x(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_scale_y();
void set_scale_y(const Ref<MMNodeUniversalProperty> &val);
int get_mode() const;
void set_mode(const int val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMTransform();
~MMTransform();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
Ref<MMNodeUniversalProperty> translate_x;
Ref<MMNodeUniversalProperty> translate_y;
Ref<MMNodeUniversalProperty> rotate;
Ref<MMNodeUniversalProperty> scale_x;
Ref<MMNodeUniversalProperty> scale_y;
//export(int, "Clamp,Repeat,Extend")
int mode;
};
#endif