pandemonium_engine/modules/material_maker/nodes/transform/tiler.cpp

397 lines
14 KiB
C++

/*************************************************************************/
/* tiler.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tiler.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMTiler::get_input() {
return input;
}
void MMTiler::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
}
Ref<MMNodeUniversalProperty> MMTiler::get_in_mask() {
return in_mask;
}
void MMTiler::set_in_mask(const Ref<MMNodeUniversalProperty> &val) {
in_mask = val;
}
Ref<MMNodeUniversalProperty> MMTiler::get_output() {
return output;
}
void MMTiler::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
}
Ref<MMNodeUniversalProperty> MMTiler::get_instance_map() {
return instance_map;
}
void MMTiler::set_instance_map(const Ref<MMNodeUniversalProperty> &val) {
instance_map = val;
}
Vector2 MMTiler::get_tile() {
return tile;
}
void MMTiler::set_tile(const Vector2 &val) {
tile = val;
set_dirty(true);
}
float MMTiler::get_overlap() const {
return overlap;
}
void MMTiler::set_overlap(const float val) {
overlap = val;
set_dirty(true);
}
int MMTiler::get_select_inputs() const {
return select_inputs;
}
void MMTiler::set_select_inputs(const int val) {
select_inputs = val;
set_dirty(true);
}
Vector2 MMTiler::get_scale() {
return scale;
}
void MMTiler::set_scale(const Vector2 &val) {
scale = val;
set_dirty(true);
}
float MMTiler::get_fixed_offset() const {
return fixed_offset;
}
void MMTiler::set_fixed_offset(const float val) {
fixed_offset = val;
set_dirty(true);
}
float MMTiler::get_rnd_offset() const {
return rnd_offset;
}
void MMTiler::set_rnd_offset(const float val) {
rnd_offset = val;
set_dirty(true);
}
float MMTiler::get_rnd_rotate() const {
return rnd_rotate;
}
void MMTiler::set_rnd_rotate(const float val) {
rnd_rotate = val;
set_dirty(true);
}
float MMTiler::get_rnd_scale() const {
return rnd_scale;
}
void MMTiler::set_rnd_scale(const float val) {
rnd_scale = val;
set_dirty(true);
}
float MMTiler::get_rnd_value() const {
return rnd_value;
}
void MMTiler::set_rnd_value(const float val) {
rnd_value = val;
set_dirty(true);
}
bool MMTiler::get_variations() const {
return variations;
}
void MMTiler::set_variations(const bool val) {
variations = val;
set_dirty(true);
}
void MMTiler::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
input->set_default_value(0);
}
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Input ");
if (!in_mask.is_valid()) {
in_mask.instance();
in_mask->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
in_mask->set_default_value(1);
}
in_mask->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
in_mask->set_slot_name(">>> Mask ");
if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
if (!instance_map.is_valid()) {
instance_map.instance();
instance_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
instance_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
register_input_property(input);
register_input_property(in_mask);
register_output_property(output);
register_output_property(instance_map);
}
void MMTiler::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_label_universal(in_mask);
mm_graph_node->add_slot_texture_universal(output);
mm_graph_node->add_slot_texture_universal(instance_map);
mm_graph_node->add_slot_vector2("get_tile", "set_tile", "Tile", 1);
mm_graph_node->add_slot_float("get_overlap", "set_overlap", "Overlap", 1);
Array arr;
arr.push_back("1");
arr.push_back("4");
arr.push_back("16");
mm_graph_node->add_slot_enum("get_select_inputs", "set_select_inputs", "Select inputs", arr);
mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 0.01);
mm_graph_node->add_slot_float("get_fixed_offset", "set_fixed_offset", "Fixed Offset", 0.01);
mm_graph_node->add_slot_float("get_rnd_offset", "set_rnd_offset", "Rnd Offset", 0.01);
mm_graph_node->add_slot_float("get_rnd_rotate", "set_rnd_rotate", "Rnd Rotate", 0.1);
mm_graph_node->add_slot_float("get_rnd_scale", "set_rnd_scale", "Rnd Scale", 0.01);
mm_graph_node->add_slot_float("get_rnd_value", "set_rnd_value", "Rnd Value", 0.01);
}
//mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations");
void MMTiler::_render(const Ref<MMMaterial> &material) {
Ref<Image> output_img;
output_img.instance();
Ref<Image> instance_map_img;
instance_map_img.instance();
output_img->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
instance_map_img->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
output_img->lock();
instance_map_img->lock();
float w = material->image_size.x;
float h = material->image_size.y;
float pseed = Math::randf() + Math::rand();
float ps = 1.0 / float(pseed);
int ix = int(material->image_size.x);
int iy = int(material->image_size.y);
for (int x = 0; x < ix; ++x) { //x in range(ix)
for (int y = 0; y < iy; ++y) { //y in range(iy)
Vector2 uv = Vector2(x / w, y / h);
//vec4 $(name_uv)_rch = tiler_$(name)($uv, vec2($tx, $ty), int($overlap), vec2(float($seed)));
Color rch = tiler_calc(uv, tile, overlap, Vector2(ps, ps));
//Output, float, Shows the generated pattern;
//$(name_uv)_rch.a;
Color output_img_col = Color(rch.a, rch.a, rch.a, 1);
//Instance map, rgb, Shows a random color for each instance of the input image;
//$(name_uv)_rch.rgb;
Color instance_map_img_col = Color(rch.r, rch.g, rch.b, 1);
output_img->set_pixel(x, y, output_img_col);
instance_map_img->set_pixel(x, y, instance_map_img_col);
}
}
output_img->unlock();
instance_map_img->unlock();
output->set_value(output_img);
instance_map->set_value(instance_map_img);
}
Color MMTiler::_get_value_for(const Vector2 &uv, const int pseed) {
return Color();
}
Color MMTiler::tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed) {
float c = 0.0;
Vector3 rc = Vector3();
Vector3 rc1 = Vector3();
//for (int dx = -overlap; dx <= overlap; ++dx) {;
for (int dx = -overlap; dx < overlap; ++dx) { //dx in range(-overlap, overlap)
//for (int dy = -overlap; dy <= overlap; ++dy) {;
for (int dy = -overlap; dy < overlap; ++dy) { //dy in range(-overlap, overlap)
Vector2 pos = MMAlgos::fractv2((MMAlgos::floorv2(uv * tile) + Vector2(dx, dy) + Vector2(0.5, 0.5)) / tile - Vector2(0.5, 0.5));
Vector2 vseed = MMAlgos::rand2(pos + _seed);
rc1 = MMAlgos::rand3(vseed);
pos = MMAlgos::fractv2(pos + Vector2(fixed_offset / tile.x, 0.0) * floor(MMAlgos::modf(pos.y * tile.y, 2.0)) + rnd_offset * vseed / tile);
float mask = in_mask->get_value(MMAlgos::fractv2(pos + Vector2(0.5, 0.5)));
if ((mask > 0.01)) {
Vector2 pv = MMAlgos::fractv2(uv - pos) - Vector2(0.5, 0.5);
vseed = MMAlgos::rand2(vseed);
float angle = (vseed.x * 2.0 - 1.0) * rnd_rotate * 0.01745329251;
float ca = cos(angle);
float sa = sin(angle);
pv = Vector2(ca * pv.x + sa * pv.y, -sa * pv.x + ca * pv.y);
pv *= (vseed.y - 0.5) * 2.0 * rnd_scale + 1.0;
pv /= scale;
pv += Vector2(0.5, 0.5);
vseed = MMAlgos::rand2(vseed);
Vector2 clamped_pv = MMAlgos::clampv2(pv, Vector2(), Vector2(1, 1));
if ((pv.x != clamped_pv.x || pv.y != clamped_pv.y)) {
continue;
}
//1, " ";
//4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));";
//16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));";
if (select_inputs == 1) {
pv = MMAlgos::clampv2(0.5 * (pv + MMAlgos::floorv2(MMAlgos::rand2(vseed) * 2.0)), Vector2(), Vector2(1, 1));
}
else if (select_inputs == 2) {
pv = MMAlgos::clampv2(0.25 * (pv + MMAlgos::floorv2(MMAlgos::rand2(vseed) * 4.0)), Vector2(), Vector2(1, 1));
}
//float c1 = $in.variation(pv, $variations ? vseed.x : 0.0) * mask * (1.0-$value*vseed.x);
float c1 = float(input->get_value(pv)) * mask * (1.0 - rnd_value * vseed.x);
c = MAX(c, c1);
rc = rc.linear_interpolate(rc1, MMAlgos::step(c, c1));
}
}
}
return Color(rc.x, rc.y, rc.z, c);
}
MMTiler::MMTiler() {
tile = Vector2(4, 4);
overlap = 1;
select_inputs = 0;
scale = Vector2(0.5, 0.5);
fixed_offset = 0;
rnd_offset = 0.25;
rnd_rotate = 45;
rnd_scale = 0.2;
rnd_value = 2;
variations = false;
}
MMTiler::~MMTiler() {
}
void MMTiler::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &MMTiler::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMTiler::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_in_mask"), &MMTiler::get_in_mask);
ClassDB::bind_method(D_METHOD("set_in_mask", "value"), &MMTiler::set_in_mask);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "in_mask", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_in_mask", "get_in_mask");
ClassDB::bind_method(D_METHOD("get_output"), &MMTiler::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMTiler::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_instance_map"), &MMTiler::get_instance_map);
ClassDB::bind_method(D_METHOD("set_instance_map", "value"), &MMTiler::set_instance_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "instance_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_instance_map", "get_instance_map");
ClassDB::bind_method(D_METHOD("get_tile"), &MMTiler::get_tile);
ClassDB::bind_method(D_METHOD("set_tile", "value"), &MMTiler::set_tile);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tile"), "set_tile", "get_tile");
ClassDB::bind_method(D_METHOD("get_overlap"), &MMTiler::get_overlap);
ClassDB::bind_method(D_METHOD("set_overlap", "value"), &MMTiler::set_overlap);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "overlap"), "set_overlap", "get_overlap");
ClassDB::bind_method(D_METHOD("get_select_inputs"), &MMTiler::get_select_inputs);
ClassDB::bind_method(D_METHOD("set_select_inputs", "value"), &MMTiler::set_select_inputs);
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_inputs"), "set_select_inputs", "get_select_inputs");
ClassDB::bind_method(D_METHOD("get_scale"), &MMTiler::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMTiler::set_scale);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ClassDB::bind_method(D_METHOD("get_fixed_offset"), &MMTiler::get_fixed_offset);
ClassDB::bind_method(D_METHOD("set_fixed_offset", "value"), &MMTiler::set_fixed_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fixed_offset"), "set_fixed_offset", "get_fixed_offset");
ClassDB::bind_method(D_METHOD("get_rnd_offset"), &MMTiler::get_rnd_offset);
ClassDB::bind_method(D_METHOD("set_rnd_offset", "value"), &MMTiler::set_rnd_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_offset"), "set_rnd_offset", "get_rnd_offset");
ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &MMTiler::get_rnd_rotate);
ClassDB::bind_method(D_METHOD("set_rnd_rotate", "value"), &MMTiler::set_rnd_rotate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_rotate"), "set_rnd_rotate", "get_rnd_rotate");
ClassDB::bind_method(D_METHOD("get_rnd_scale"), &MMTiler::get_rnd_scale);
ClassDB::bind_method(D_METHOD("set_rnd_scale", "value"), &MMTiler::set_rnd_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_scale"), "set_rnd_scale", "get_rnd_scale");
ClassDB::bind_method(D_METHOD("get_rnd_value"), &MMTiler::get_rnd_value);
ClassDB::bind_method(D_METHOD("set_rnd_value", "value"), &MMTiler::set_rnd_value);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_value"), "set_rnd_value", "get_rnd_value");
ClassDB::bind_method(D_METHOD("get_variations"), &MMTiler::get_variations);
ClassDB::bind_method(D_METHOD("set_variations", "value"), &MMTiler::set_variations);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "variations"), "set_variations", "get_variations");
ClassDB::bind_method(D_METHOD("tiler_calc", "uv", "tile", "overlap", "_seed"), &MMTiler::tiler_calc);
}