mirror of
https://github.com/Relintai/pandemonium_engine.git
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164 lines
6.1 KiB
C++
164 lines
6.1 KiB
C++
/*************************************************************************/
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/* shear.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shear.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMShear::get_image() {
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return image;
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}
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void MMShear::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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Ref<MMNodeUniversalProperty> MMShear::get_input() {
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return input;
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}
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void MMShear::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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int MMShear::get_direction() const {
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return direction;
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}
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void MMShear::set_direction(const int val) {
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direction = val;
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set_dirty(true);
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}
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float MMShear::get_amount() const {
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return amount;
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}
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void MMShear::set_amount(const float val) {
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amount = val;
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set_dirty(true);
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}
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float MMShear::get_center() const {
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return center;
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}
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void MMShear::set_center(const float val) {
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center = val;
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set_dirty(true);
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}
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void MMShear::_init_properties() {
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if (!input.is_valid()) {
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input.instance();
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input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
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input->set_default_value(Color(0, 0, 0, 1));
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}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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input->set_slot_name(">>> Input ");
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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//image.force_override = true;
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register_input_property(input);
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register_output_property(image);
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}
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void MMShear::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(input);
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mm_graph_node->add_slot_texture_universal(image);
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Array arr;
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arr.push_back("Horizontal");
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arr.push_back("Vertical");
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mm_graph_node->add_slot_enum("get_direction", "set_direction", "Direction", arr);
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mm_graph_node->add_slot_float("get_amount", "set_amount", "Amount", 0.01);
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mm_graph_node->add_slot_float("get_center", "set_center", "Center", 0.01);
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}
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void MMShear::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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image->set_value(img);
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}
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Color MMShear::_get_value_for(const Vector2 &uv, const int pseed) {
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//$in($uv+$amount*($uv.yx-vec2($center))*vec2($direction));
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if (direction == 0) {
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return input->get_value(uv + amount * (Vector2(uv.y, uv.x) - Vector2(center, center)) * Vector2(1, 0));
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} else if (direction == 1) {
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return input->get_value(uv + amount * (Vector2(uv.y, uv.x) - Vector2(center, center)) * Vector2(0, 1));
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}
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return Color(0, 0, 0, 1);
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}
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MMShear::MMShear() {
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direction = 0;
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amount = 1;
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center = 0;
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}
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MMShear::~MMShear() {
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}
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void MMShear::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMShear::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMShear::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &MMShear::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &MMShear::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_direction"), &MMShear::get_direction);
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ClassDB::bind_method(D_METHOD("set_direction", "value"), &MMShear::set_direction);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction");
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ClassDB::bind_method(D_METHOD("get_amount"), &MMShear::get_amount);
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ClassDB::bind_method(D_METHOD("set_amount", "value"), &MMShear::set_amount);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount"), "set_amount", "get_amount");
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ClassDB::bind_method(D_METHOD("get_center"), &MMShear::get_center);
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ClassDB::bind_method(D_METHOD("set_center", "value"), &MMShear::set_center);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "center"), "set_center", "get_center");
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}
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