pandemonium_engine/modules/material_maker/nodes/simple/image.cpp

104 lines
4.1 KiB
C++

/*************************************************************************/
/* image.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "image.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
Ref<MMNodeUniversalProperty> MMImage::get_image() {
return image;
}
void MMImage::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
}
String MMImage::get_image_path() {
return image_path;
}
void MMImage::set_image_path(const String &val) {
image_path = val;
Ref<MMImage> img;
img.instance();
if (image_path != "") {
ImageLoader::load_image(image_path, img);
}
image->set_value(img);
set_dirty(true);
}
void MMImage::_init_properties() {
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
register_output_property(image);
}
void MMImage::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_image_path_universal(image, "get_image_path", "set_image_path");
}
//func _render(material) -> void:;
// var img : MMImage = render_image(material);
//;
// image.set_value(img);
Color MMImage::_get_value_for(const Vector2 &uv, const int pseed) {
return image->get_value(uv);
}
MMImage::MMImage() {
}
MMImage::~MMImage() {
}
void MMImage::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMImage::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMImage::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_image_path"), &MMImage::get_image_path);
ClassDB::bind_method(D_METHOD("set_image_path", "value"), &MMImage::set_image_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path"), "set_image_path", "get_image_path");
}