mirror of
https://github.com/Relintai/pandemonium_engine.git
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136 lines
5.3 KiB
C++
136 lines
5.3 KiB
C++
/*************************************************************************/
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/* gradient.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMGradient::get_image() {
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return image;
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}
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void MMGradient::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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float MMGradient::get_repeat() const {
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return repeat;
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}
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void MMGradient::set_repeat(const float val) {
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repeat = val;
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set_dirty(true);
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}
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float MMGradient::get_rotate() const {
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return rotate;
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}
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void MMGradient::set_rotate(const float val) {
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rotate = val;
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set_dirty(true);
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}
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void MMGradient::_init_properties() {
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(image);
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}
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void MMGradient::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_texture_universal(image);
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mm_graph_node->add_slot_float("get_repeat", "set_repeat", "repeat");
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mm_graph_node->add_slot_float("get_rotate", "set_rotate", "rotate");
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mm_graph_node->add_slot_gradient();
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}
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void MMGradient::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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image->set_value(img);
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}
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Color MMGradient::_get_value_for(const Vector2 &uv, const int pseed) {
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if (interpolation_type == 0) {
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return MMAlgos::normal_gradient_type_1(uv, repeat, rotate, points);
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} else if (interpolation_type == 1) {
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return MMAlgos::normal_gradient_type_2(uv, repeat, rotate, points);
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} else if (interpolation_type == 2) {
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return MMAlgos::normal_gradient_type_3(uv, repeat, rotate, points);
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} else if (interpolation_type == 3) {
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return MMAlgos::normal_gradient_type_4(uv, repeat, rotate, points);
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}
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return Color(1, 1, 1, 1);
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}
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Color MMGradient::_get_gradient_color(const float x) {
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if (interpolation_type == 0) {
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return MMAlgos::gradient_type_1(x, points);
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} else if (interpolation_type == 1) {
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return MMAlgos::gradient_type_2(x, points);
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} else if (interpolation_type == 2) {
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return MMAlgos::gradient_type_3(x, points);
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} else if (interpolation_type == 3) {
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return MMAlgos::gradient_type_4(x, points);
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}
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return Color(1, 1, 1, 1);
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}
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MMGradient::MMGradient() {
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repeat = 1;
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rotate = 0;
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}
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MMGradient::~MMGradient() {
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}
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void MMGradient::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMGradient::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMGradient::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_repeat"), &MMGradient::get_repeat);
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ClassDB::bind_method(D_METHOD("set_repeat", "value"), &MMGradient::set_repeat);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "repeat"), "set_repeat", "get_repeat");
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ClassDB::bind_method(D_METHOD("get_rotate"), &MMGradient::get_rotate);
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ClassDB::bind_method(D_METHOD("set_rotate", "value"), &MMGradient::set_rotate);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate");
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}
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