pandemonium_engine/modules/material_maker/nodes/bases/gradient_base.cpp

128 lines
5.1 KiB
C++

/*************************************************************************/
/* gradient_base.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gradient_base.h"
int GradientBase::get_interpolation_type() const {
return interpolation_type;
}
void GradientBase::set_interpolation_type(const int val) {
interpolation_type = val;
set_dirty(true);
}
PoolRealArray GradientBase::get_points() {
return points;
}
void GradientBase::set_points(const PoolRealArray &val) {
points = val;
set_dirty(true);
}
Color GradientBase::get_gradient_color(const float x) {
return call("_get_gradient_color", x);
}
Color GradientBase::_get_gradient_color(const float x) {
// if interpolation_type == 0:;
// return Gradients.gradient_type_1(x, points);
// elif interpolation_type == 1:;
// return Gradients.gradient_type_2(x, points);
// elif interpolation_type == 2:;
// return Gradients.gradient_type_3(x, points);
// elif interpolation_type == 3:;
// return Gradients.gradient_type_4(x, points);
return Color(1, 1, 1, 1);
}
float GradientBase::get_point_value(const int index) {
return points[index * 5];
}
Color GradientBase::get_point_color(const int index) {
int indx = index * 5;
return Color(points[indx + 1], points[indx + 2], points[indx + 3], points[indx + 4]);
}
void GradientBase::add_point(const float val, const Color &color) {
int s = points.size();
points.resize(s + 5);
points.set(s, val);
points.set(s + 1, color.r);
points.set(s + 2, color.g);
points.set(s + 3, color.b);
points.set(s + 4, color.a);
set_dirty(true);
}
int GradientBase::get_point_count() {
return points.size() / 5;
}
void GradientBase::clear() {
points.resize(0);
set_dirty(true);
}
GradientBase::GradientBase() {
interpolation_type = 1;
}
GradientBase::~GradientBase() {
}
void GradientBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_interpolation_type"), &GradientBase::get_interpolation_type);
ClassDB::bind_method(D_METHOD("set_interpolation_type", "value"), &GradientBase::set_interpolation_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_type"), "set_interpolation_type", "get_interpolation_type");
ClassDB::bind_method(D_METHOD("get_points"), &GradientBase::get_points);
ClassDB::bind_method(D_METHOD("set_points", "value"), &GradientBase::set_points);
ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "points"), "set_points", "get_points");
BIND_VMETHOD(MethodInfo(Variant::COLOR, "_get_gradient_color", PropertyInfo(Variant::REAL, "x")));
ClassDB::bind_method(D_METHOD("get_gradient_color", "x"), &GradientBase::get_gradient_color);
ClassDB::bind_method(D_METHOD("_get_gradient_color", "x"), &GradientBase::_get_gradient_color);
ClassDB::bind_method(D_METHOD("get_point_value", "index"), &GradientBase::get_point_value);
ClassDB::bind_method(D_METHOD("get_point_color", "index"), &GradientBase::get_point_color);
ClassDB::bind_method(D_METHOD("add_point", "val", "color"), &GradientBase::add_point);
ClassDB::bind_method(D_METHOD("get_point_count"), &GradientBase::get_point_count);
ClassDB::bind_method(D_METHOD("clear"), &GradientBase::clear);
}