mirror of
https://github.com/Relintai/pandemonium_engine.git
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106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
#ifndef CURVE_BASE_H
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#define CURVE_BASE_H
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/*************************************************************************/
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/* curve_base.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/math/math_defs.h"
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#include "core/math/math_funcs.h"
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#include "core/math/vector2.h"
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#include "core/variant/variant.h"
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#include "../mm_node.h"
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class CurveBase : public MMNode {
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GDCLASS(CurveBase, MMNode);
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public:
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struct Point {
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Vector2 p;
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float ls;
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float rs;
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void set(const float x, const float y, const float nls, const float nrs) {
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p = Vector2(x, y);
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ls = nls;
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rs = nrs;
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}
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Point() {
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ls = 0;
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rs = 0;
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}
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Point(const float x, const float y, const float nls, const float nrs) {
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p = Vector2(x, y);
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ls = nls;
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rs = nrs;
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}
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};
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public:
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PoolRealArray get_points_array();
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void set_points_array(const PoolRealArray &val);
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void init_points_01();
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void init_points_11();
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String _to_string();
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void clear();
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void add_point(const float x, const float y, float ls = Math_INF, float rs = Math_INF);
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bool remove_point(const int i);
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PoolRealArray get_point_arr(const int i);
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int get_point_count();
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void set_point(const int i, const Point &v);
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Point get_point(const int i);
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Vector<Point> get_points();
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void set_points(const Vector<Point> &arr, const bool notify = true);
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void curve_changed();
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virtual void _curve_changed();
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CurveBase();
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~CurveBase();
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protected:
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static void _bind_methods();
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PoolRealArray points;
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};
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#endif
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