mirror of
https://github.com/Relintai/pandemonium_engine.git
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134 lines
4.7 KiB
C++
134 lines
4.7 KiB
C++
/*************************************************************************/
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/* aura_infos.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "aura_infos.h"
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#include "../data/spells/spell.h"
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Entity *AuraApplyInfo::caster_get() const {
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return _caster;
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}
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void AuraApplyInfo::caster_set(Entity *value) {
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_caster = value;
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}
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void AuraApplyInfo::caster_set_bind(Node *caster) {
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if (!caster) {
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return;
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}
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Entity *e = Object::cast_to<Entity>(caster);
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if (!e) {
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return;
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}
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_caster = e;
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}
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Entity *AuraApplyInfo::target_get() const {
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return _target;
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}
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void AuraApplyInfo::target_set(Entity *value) {
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_target = value;
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}
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void AuraApplyInfo::target_set_bind(Node *caster) {
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if (!caster) {
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return;
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}
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Entity *e = Object::cast_to<Entity>(caster);
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if (!e) {
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return;
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}
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_target = e;
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}
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float AuraApplyInfo::spell_scale_get() const {
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return _spell_scale;
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}
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void AuraApplyInfo::spell_scale_set(float value) {
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_spell_scale = value;
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}
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Ref<Spell> AuraApplyInfo::get_aura() const {
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return Ref<Spell>(_aura);
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}
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void AuraApplyInfo::set_aura(Ref<Spell> aura) {
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_aura = (*aura);
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}
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AuraApplyInfo::AuraApplyInfo() {
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_caster = NULL;
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_target = NULL;
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_spell_scale = 0;
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_aura = NULL;
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}
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AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale, Spell *aura) {
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_caster = caster;
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_target = target;
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_spell_scale = spell_scale;
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_aura = aura;
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}
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AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale) {
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_caster = caster;
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_target = target;
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_spell_scale = spell_scale;
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_aura = NULL;
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}
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void AuraApplyInfo::_bind_methods() {
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ClassDB::bind_method(D_METHOD("caster_get"), &AuraApplyInfo::caster_get);
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ClassDB::bind_method(D_METHOD("caster_set", "caster"), &AuraApplyInfo::caster_set_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "caster", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "caster_set", "caster_get");
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ClassDB::bind_method(D_METHOD("target_get"), &AuraApplyInfo::target_get);
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ClassDB::bind_method(D_METHOD("target_set", "target"), &AuraApplyInfo::target_set_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "target_set", "target_get");
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ClassDB::bind_method(D_METHOD("spell_scale_get"), &AuraApplyInfo::spell_scale_get);
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ClassDB::bind_method(D_METHOD("spell_scale_set", "value"), &AuraApplyInfo::spell_scale_set);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "spell_scale"), "spell_scale_set", "spell_scale_get");
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ClassDB::bind_method(D_METHOD("get_aura"), &AuraApplyInfo::get_aura);
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ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_aura", "get_aura");
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}
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