pandemonium_engine/scene/gui
2023-10-20 16:56:18 +02:00
..
aspect_ratio_container.cpp
aspect_ratio_container.h
base_button.cpp Fix shortcut input handling in BaseButton. 2023-09-07 14:11:17 +02:00
base_button.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
box_container.cpp Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property. 2023-10-20 13:44:43 +02:00
box_container.h Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property. 2023-10-20 13:44:43 +02:00
button.cpp Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
button.h Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
center_container.cpp
center_container.h
check_box.cpp
check_box.h
check_button.cpp
check_button.h
color_picker.cpp Fix ColorPicker always emitting color_changed on html submit 2022-11-30 19:10:54 +01:00
color_picker.h Now ColorSelectorButton can work both in toggle mode, and in normal mode. 2022-11-17 23:04:16 +01:00
color_rect.cpp
color_rect.h
container.cpp
container.h
control.cpp Removed the prefix from the Input property group in Control. 2023-09-09 09:22:04 +02:00
control.h Backported the shortcut context system from godot4. 2023-09-07 12:57:34 +02:00
dialogs.cpp
dialogs.h
file_dialog.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
file_dialog.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
flow_container.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
flow_container.h
gradient_edit.cpp
gradient_edit.h
graph_edit.cpp Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit 2022-09-16 23:29:52 +02:00
graph_edit.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
graph_node.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
graph_node.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
grid_container.cpp Ported: Fix GridContainer max row/column calculations not skipping hidden children 2023-06-10 23:50:41 +02:00
grid_container.h
item_list.cpp Add allow_search property to ItemList and Tree 2023-06-11 09:12:26 +02:00
item_list.h Add allow_search property to ItemList and Tree 2023-06-11 09:12:26 +02:00
label.cpp
label.h
line_edit.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
line_edit.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
link_button.cpp Add uri property for LinkButton 2022-12-22 14:23:04 +01:00
link_button.h Add uri property for LinkButton 2022-12-22 14:23:04 +01:00
margin_container.cpp
margin_container.h
menu_button.cpp Fixed the editor's code editor handling some shortcut events twice. 2023-09-09 02:21:35 +02:00
menu_button.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
nine_patch_rect.cpp
nine_patch_rect.h
option_button.cpp Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-09-16 22:04:23 +02:00
option_button.h
panel_container.cpp
panel_container.h
panel.cpp
panel.h
popup_menu.cpp Fix PopupMenu icon and text not having separation 2023-10-02 16:56:58 +02:00
popup_menu.h Ported: PopupMenu rework and enhancements 2023-02-07 01:59:27 +01:00
popup.cpp
popup.h
progress_bar.cpp
progress_bar.h
range.cpp Add set_value_no_signal() to Range 2023-04-15 10:56:26 +02:00
range.h Add set_value_no_signal() to Range 2023-04-15 10:56:26 +02:00
reference_rect.cpp
reference_rect.h
rich_text_effect.cpp
rich_text_effect.h
rich_text_label.cpp Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
rich_text_label.h Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
scroll_bar.cpp Fix scrolling behaviour with low page value 2023-08-30 10:48:48 +02:00
scroll_bar.h
scroll_container.cpp
scroll_container.h
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
separator.cpp
separator.h
slider.cpp Stop dragging when a slider changes editability 2023-06-11 09:05:53 +02:00
slider.h
spin_box.cpp Add independent spinbox arrow step precision 2023-02-07 02:51:05 +01:00
spin_box.h Add independent spinbox arrow step precision 2023-02-07 02:51:05 +01:00
split_container.cpp Small improvement to the CSplitCointainer. 2023-10-20 16:56:18 +02:00
split_container.h Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
tab_container.cpp Add Tab Metadata 2023-06-11 09:19:03 +02:00
tab_container.h Add Tab Metadata 2023-06-11 09:19:03 +02:00
tabs.cpp Add Tab Metadata 2023-06-11 09:19:03 +02:00
tabs.h Add Tab Metadata 2023-06-11 09:19:03 +02:00
text_edit.cpp Fix cursor after last character in line counting as a character outside of the viewing area 2023-10-02 16:40:26 +02:00
text_edit.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
texture_button.cpp Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
texture_button.h Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
texture_progress.cpp AtlasTexture in radial modes of TextureProgress 2022-11-13 00:52:54 +01:00
texture_progress.h
texture_rect.cpp
texture_rect.h
tool_button.cpp
tool_button.h
tree.cpp Add allow_search property to ItemList and Tree 2023-06-11 09:12:26 +02:00
tree.h Add allow_search property to ItemList and Tree 2023-06-11 09:12:26 +02:00
video_player.cpp Backport VideoLooping and fix for initial black frame 2023-06-28 12:22:49 +02:00
video_player.h Backport VideoLooping and fix for initial black frame 2023-06-28 12:22:49 +02:00
viewport_container.cpp
viewport_container.h