pandemonium_engine/servers/rendering
lawnjelly dbf9be88d9 Physics interpolation - Zero server side multimesh data
To prevent possibility of use of uninitialized data.
2024-07-14 08:44:39 +02:00
..
portals
rasterizer.cpp Physics interpolation - Zero server side multimesh data 2024-07-14 08:44:39 +02:00
rasterizer.h Clang-format everything. 2024-04-21 15:27:36 +02:00
rendering_server_canvas_helper.cpp
rendering_server_canvas_helper.h
rendering_server_canvas.cpp Physics Interpolation 2D - change transform API to use const ref 2024-04-06 10:55:53 +02:00
rendering_server_canvas.h Clang-format everything. 2024-04-21 15:27:36 +02:00
rendering_server_constants.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-07-14 08:44:17 +02:00
rendering_server_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-07-14 08:30:51 +02:00
rendering_server_raster.cpp Don't error in RenderingServerRaster::free() if the supplied RID is just invalid. 2024-05-11 19:32:46 +02:00
rendering_server_raster.h Clang-format everything. 2024-04-21 15:27:36 +02:00
rendering_server_scene.cpp Fix build. 2024-04-06 13:46:57 +02:00
rendering_server_scene.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h