mirror of
https://github.com/Relintai/pandemonium_engine.git
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85 lines
3.6 KiB
C++
85 lines
3.6 KiB
C++
#ifndef GSAI_SPECIALIZED_AGENT_H
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#define GSAI_SPECIALIZED_AGENT_H
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/*************************************************************************/
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/* gsai_specialized_agent.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/reference.h"
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#include "../gsai_steering_agent.h"
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class GSAITargetAcceleration;
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class GSAISpecializedAgent : public GSAISteeringAgent {
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GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
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public:
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bool get_calculate_velocities() const;
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void set_calculate_velocities(const bool val);
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bool get_apply_linear_drag() const;
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void set_apply_linear_drag(const bool val);
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bool get_apply_angular_drag() const;
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void set_apply_angular_drag(const bool val);
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float get_linear_drag_percentage() const;
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void set_linear_drag_percentage(const float val);
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float get_angular_drag_percentage() const;
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void set_angular_drag_percentage(const float val);
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float get_last_orientation() const;
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void set_last_orientation(const float val);
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bool get_applied_steering() const;
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void set_applied_steering(const bool val);
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void apply_steering(const Ref<GSAITargetAcceleration> &acceleration, const float delta);
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virtual void _apply_steering(Ref<GSAITargetAcceleration> acceleration, float delta);
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GSAISpecializedAgent();
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~GSAISpecializedAgent();
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protected:
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static void _bind_methods();
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bool calculate_velocities;
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bool apply_linear_drag;
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bool apply_angular_drag;
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float linear_drag_percentage;
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float angular_drag_percentage;
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float last_orientation;
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bool applied_steering;
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};
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#endif
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