mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
126 lines
5.0 KiB
C++
126 lines
5.0 KiB
C++
#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
|
|
#define SKELETON_MODIFICATION_3D_CCDIK_H
|
|
|
|
/*************************************************************************/
|
|
/* skeleton_modification_3d_ccdik.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "../nodes/skeleton.h"
|
|
#include "core/containers/local_vector.h"
|
|
#include "skeleton_modification_3d.h"
|
|
|
|
class SkeletonModification3DCCDIK : public SkeletonModification3D {
|
|
GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
|
|
|
|
private:
|
|
enum CCDIK_Axes {
|
|
AXIS_X,
|
|
AXIS_Y,
|
|
AXIS_Z
|
|
};
|
|
|
|
struct CCDIK_Joint_Data {
|
|
String bone_name;
|
|
int bone_idx;
|
|
int ccdik_axis;
|
|
|
|
bool enable_constraint;
|
|
real_t constraint_angle_min;
|
|
real_t constraint_angle_max;
|
|
bool constraint_angles_invert;
|
|
|
|
CCDIK_Joint_Data() {
|
|
bone_idx = -1;
|
|
ccdik_axis = 0;
|
|
|
|
enable_constraint = false;
|
|
constraint_angle_min = 0;
|
|
constraint_angle_max = (2.0 * Math_PI);
|
|
constraint_angles_invert = false;
|
|
}
|
|
};
|
|
|
|
LocalVector<CCDIK_Joint_Data> ccdik_data_chain;
|
|
NodePath target_node;
|
|
ObjectID target_node_cache;
|
|
|
|
NodePath tip_node;
|
|
ObjectID tip_node_cache;
|
|
|
|
bool use_high_quality_solve;
|
|
|
|
void update_target_cache();
|
|
void update_tip_cache();
|
|
|
|
void _execute_ccdik_joint(int p_joint_idx, Spatial *p_target, Spatial *p_tip);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
|
bool _set(const StringName &p_path, const Variant &p_value);
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
virtual void _execute(real_t p_delta);
|
|
virtual void _setup_modification(Ref<SkeletonModificationStack3D> p_stack);
|
|
|
|
void set_target_node(const NodePath &p_target_node);
|
|
NodePath get_target_node() const;
|
|
|
|
void set_tip_node(const NodePath &p_tip_node);
|
|
NodePath get_tip_node() const;
|
|
|
|
void set_use_high_quality_solve(bool p_solve);
|
|
bool get_use_high_quality_solve() const;
|
|
|
|
String get_ccdik_joint_bone_name(int p_joint_idx) const;
|
|
void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name);
|
|
int get_ccdik_joint_bone_index(int p_joint_idx) const;
|
|
void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
|
|
int get_ccdik_joint_ccdik_axis(int p_joint_idx) const;
|
|
void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis);
|
|
bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
|
|
void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable);
|
|
real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min);
|
|
real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max);
|
|
bool get_ccdik_joint_constraint_invert(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert);
|
|
|
|
int get_ccdik_data_chain_length();
|
|
void set_ccdik_data_chain_length(int p_new_length);
|
|
|
|
SkeletonModification3DCCDIK();
|
|
~SkeletonModification3DCCDIK();
|
|
};
|
|
|
|
#endif // SKELETON_MODIFICATION_3D_CCDIK_H
|