pandemonium_engine/core/input
Rémi Verschelde ef997c9d2b Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20

(cherry picked from commit 1da02fa7be4ace876a53802d19711ec7037d94f3)
2024-07-14 08:52:59 +02:00
..
default_controller_mappings.h File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-07-14 08:52:59 +02:00
input_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-02-08 14:16:03 +01:00
input_event.cpp Backported create_reference() helper methods for InputEvents from godot 4. 2024-03-01 21:45:27 +01:00
input_event.h Backported create_reference() helper methods for InputEvents from godot 4. 2024-03-01 21:45:27 +01:00
input_map.cpp File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
input_map.h File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
input.cpp File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
input.h File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
pandemoniumcontrollerdb.txt Ported: Fix Standard Gamepad Mapping triggers. 2023-03-12 19:12:39 +01:00
SCsub Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
shortcut.cpp File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
shortcut.h File copyright header updates pt1. 2023-12-17 22:29:33 +01:00