pandemonium_engine/modules/props_2d/clutter/ground_clutter_2d_foliage.cpp

64 lines
3.3 KiB
C++

/*************************************************************************/
/* ground_clutter_2d_foliage.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ground_clutter_2d_foliage.h"
int GroundClutter2DFoliage::get_texture_count() const {
return _textures.size();
}
Ref<Texture> GroundClutter2DFoliage::get_texture(const int index) {
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
return _textures.get(index);
}
void GroundClutter2DFoliage::remove_texture(const int index) {
ERR_FAIL_INDEX(index, _textures.size());
_textures.remove(index);
}
void GroundClutter2DFoliage::add_texture(Ref<Texture> texture) {
_textures.push_back(texture);
}
GroundClutter2DFoliage::GroundClutter2DFoliage() {
}
GroundClutter2DFoliage::~GroundClutter2DFoliage() {
_textures.clear();
}
void GroundClutter2DFoliage::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutter2DFoliage::get_texture_count);
ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutter2DFoliage::get_texture);
ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutter2DFoliage::remove_texture);
ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutter2DFoliage::add_texture);
}