mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-26 05:37:13 +01:00
28 lines
1.4 KiB
XML
28 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="LOD" inherits="Spatial">
|
|
<brief_description>
|
|
Provides discrete level of detail.
|
|
</brief_description>
|
|
<description>
|
|
Automatically hides and shows [Spatial] children depending on the distance from the closest [Camera] to the [LOD] node. Child nodes that don't inherit from [Spatial] are ignored by the LOD system.
|
|
Children are shown in order with the first children shown when closest to the [Camera], and the latter children shown when further away.
|
|
The threshold distances for changes are determined by [member Spatial.lod_range].
|
|
For example, a first child with a range of [code]2[/code] will be shown from distance 0 to 2. A second child with a range of [code]5[/code] will be shown from distance 2 to 7, etc.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="hysteresis" type="float" setter="set_hysteresis" getter="get_hysteresis" default="1.0">
|
|
To prevent flickering at borders, a hysteresis distance will be added to threshold distances when the object is moving away from the [Camera].
|
|
</member>
|
|
<member name="lod_priority" type="int" setter="set_lod_priority" getter="get_lod_priority" default="0">
|
|
Determines the rate at which level of detail will be updated.
|
|
Higher priorities will update faster, but use more CPU.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|