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Relintai
1a5cba555c
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
- reduz
PR 76582
Will be available here after it's merged:
6b176671c4
360 lines
10 KiB
C++
360 lines
10 KiB
C++
#ifndef SCRIPT_EDITOR_DEBUGGER_H
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#define SCRIPT_EDITOR_DEBUGGER_H
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/*************************************************************************/
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/* script_editor_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/margin_container.h"
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#include "core/containers/hash_map.h"
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#include "core/containers/list.h"
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#include "core/containers/rb_map.h"
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#include "core/containers/rb_set.h"
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#include "core/containers/vector.h"
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#include "core/math/vector2.h"
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#include "core/object/object.h"
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#include "core/object/object_id.h"
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#include "core/object/reference.h"
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#include "core/object/resource.h"
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#include "core/string/node_path.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/variant/array.h"
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#include "core/variant/variant.h"
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class Tree;
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class EditorNode;
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class EditorScriptEditorDebuggerVariables;
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class LineEdit;
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class TabContainer;
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class RichTextLabel;
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class TextureButton;
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class AcceptDialog;
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class TreeItem;
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class HSplitContainer;
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class ItemList;
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class EditorProfiler;
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class EditorNetworkProfiler;
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class EditorScriptEditorDebuggerInspectedObject;
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class Button;
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class Control;
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class EditorFileDialog;
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class EditorInspector;
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class Label;
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class PacketPeerStream;
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class PopupMenu;
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class Script;
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class StreamPeerTCP;
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class TCP_Server;
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class VBoxContainer;
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class OptionButton;
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class EditorScriptEditorDebugger : public MarginContainer {
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GDCLASS(EditorScriptEditorDebugger, MarginContainer);
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public:
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enum CameraOverride {
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OVERRIDE_NONE,
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OVERRIDE_2D,
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OVERRIDE_3D_1, // 3D Viewport 1
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OVERRIDE_3D_2, // 3D Viewport 2
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OVERRIDE_3D_3, // 3D Viewport 3
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OVERRIDE_3D_4 // 3D Viewport 4
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};
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private:
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enum MessageType {
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MESSAGE_ERROR,
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MESSAGE_WARNING,
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MESSAGE_SUCCESS,
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};
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enum ItemMenu {
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ITEM_MENU_COPY_ERROR,
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ITEM_MENU_SAVE_REMOTE_NODE,
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ITEM_MENU_COPY_NODE_PATH,
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ITEM_MENU_OPEN_SOURCE,
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};
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AcceptDialog *msgdialog;
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Button *debugger_button;
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LineEdit *clicked_ctrl;
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LineEdit *clicked_ctrl_type;
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LineEdit *live_edit_root;
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Button *le_set;
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Button *le_clear;
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Button *export_csv;
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bool updating_scene_tree;
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float inspect_scene_tree_timeout;
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float inspect_edited_object_timeout;
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bool auto_switch_remote_scene_tree;
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ObjectID inspected_object_id;
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String last_filter;
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EditorScriptEditorDebuggerVariables *variables;
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RBMap<ObjectID, EditorScriptEditorDebuggerInspectedObject *> remote_objects;
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RBSet<RES> remote_dependencies;
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RBSet<ObjectID> unfold_cache;
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VBoxContainer *errors_tab;
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Tree *error_tree;
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Tree *inspect_scene_tree;
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Button *clearbutton;
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PopupMenu *item_menu;
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EditorFileDialog *file_dialog;
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enum FileDialogMode {
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SAVE_MONITORS_CSV,
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SAVE_VRAM_CSV,
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SAVE_NODE,
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};
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FileDialogMode file_dialog_mode;
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int error_count;
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int warning_count;
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int last_error_count;
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int last_warning_count;
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bool hide_on_stop;
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int remote_port;
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bool enable_external_editor;
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bool skip_breakpoints_value = false;
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Ref<Script> stack_script;
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TabContainer *tabs;
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Label *reason;
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Button *skip_breakpoints;
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Button *copy;
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Button *step;
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Button *next;
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Button *back;
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Button *forward;
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Button *dobreak;
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Button *docontinue;
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List<Vector<float>> perf_history;
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Vector<float> perf_max;
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Vector<TreeItem *> perf_items;
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RBMap<int, String> profiler_signature;
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Tree *perf_monitors;
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Control *perf_draw;
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Label *info_message;
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Tree *vmem_tree;
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Button *vmem_refresh;
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Button *vmem_export;
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LineEdit *vmem_total;
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Tree *stack_dump;
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LineEdit *search;
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OptionButton *threads;
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EditorInspector *inspector;
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Ref<TCP_Server> server;
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Ref<StreamPeerTCP> connection;
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Ref<PacketPeerStream> ppeer;
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String message_type;
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uint64_t message_thread;
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Array message;
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int pending_in_queue;
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HashMap<NodePath, int> node_path_cache;
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int last_path_id;
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RBMap<String, int> res_path_cache;
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EditorProfiler *profiler;
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EditorNetworkProfiler *network_profiler;
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EditorNode *editor;
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bool live_debug;
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uint64_t debugging_thread_id;
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uint64_t process_main_thread_id;
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struct ThreadDebugged {
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String name;
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String error;
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bool can_debug;
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bool has_stackdump;
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uint32_t debug_order;
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uint64_t thread_id;
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ThreadDebugged() {
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can_debug = false;
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has_stackdump = false;
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debug_order = 0;
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thread_id = 0;
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}
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};
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struct ThreadSort {
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bool operator()(const ThreadDebugged *a, const ThreadDebugged *b) const {
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return a->debug_order < b->debug_order;
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}
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};
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HashMap<uint64_t, ThreadDebugged> threads_debugged;
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bool thread_list_updating;
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void _select_thread(int p_index);
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CameraOverride camera_override;
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void _performance_draw();
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void _performance_select();
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void _stack_dump_frame_selected();
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void _output_clear();
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void _scene_tree_folded(Object *obj);
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void _scene_tree_selected();
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void _scene_tree_rmb_selected(const Vector2 &p_position);
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void _file_selected(const String &p_file);
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void _scene_tree_request();
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void _parse_message(const String &p_msg, uint64_t p_thread_id, const Array &p_data);
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void _set_reason_text(const String &p_reason, MessageType p_type);
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void _update_buttons_state();
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
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void _video_mem_request();
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void _video_mem_export();
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int _get_node_path_cache(const NodePath &p_path);
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int _get_res_path_cache(const String &p_path);
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void _live_edit_set();
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void _live_edit_clear();
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void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
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void _error_activated();
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void _error_selected();
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void _expand_errors_list();
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void _collapse_errors_list();
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void _profiler_activate(bool p_enable);
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void _profiler_seeked();
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void _network_profiler_activate(bool p_enable);
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void _paused();
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void _set_remote_object(ObjectID p_id, EditorScriptEditorDebuggerInspectedObject *p_obj);
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void _clear_remote_objects();
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void _clear_errors_list();
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void _error_tree_item_rmb_selected(const Vector2 &p_pos);
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void _item_menu_id_pressed(int p_option);
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void _tab_changed(int p_tab);
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void _export_csv();
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void _clear_execution();
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void _thread_debug_enter(uint64_t p_thread_id);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void start(int p_port = -1, const IP_Address &p_bind_address = IP_Address("*"));
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void pause();
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void unpause();
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void stop();
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void debug_skip_breakpoints();
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void debug_copy();
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void debug_next();
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void debug_step();
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void debug_break();
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void debug_continue();
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bool is_breaked() const { return threads_debugged.size() > 0; }
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bool is_debuggable() const { return threads_debugged.size() > 0 && threads_debugged[debugging_thread_id].can_debug; }
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bool is_session_active();
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String get_var_value(const String &p_var) const;
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void set_live_debugging(bool p_enable);
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static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
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void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
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void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
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void live_debug_remove_node(const NodePath &p_at);
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void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
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void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
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void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
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void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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CameraOverride get_camera_override() const;
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void set_camera_override(CameraOverride p_override);
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void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
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void get_process_main_thread_id();
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void update_live_edit_root();
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void set_hide_on_stop(bool p_hide);
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bool get_debug_with_external_editor() const;
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String get_connection_string() const;
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void set_debug_with_external_editor(bool p_enabled);
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Ref<Script> get_dump_stack_script() const;
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void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
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void reload_scripts();
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bool is_skip_breakpoints();
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virtual Size2 get_minimum_size() const;
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EditorScriptEditorDebugger(EditorNode *p_editor = nullptr);
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~EditorScriptEditorDebugger();
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};
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#endif // SCRIPT_EDITOR_DEBUGGER_H
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