pandemonium_engine/scene
2022-08-19 23:46:14 +02:00
..
2d Also renamed the files. 2022-08-19 21:24:36 +02:00
3d Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children. 2022-08-19 23:46:14 +02:00
animation Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Also renamed the files. 2022-08-19 21:24:36 +02:00
main Also renamed the files. 2022-08-19 21:24:36 +02:00
resources Also renamed the files. 2022-08-19 21:24:36 +02:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h
register_scene_types.cpp Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
register_scene_types.h
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub