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113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
#ifndef FAST_WFC_UTILS_ARRAY3D_HPP_
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#define FAST_WFC_UTILS_ARRAY3D_HPP_
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/*************************************************************************/
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/* array_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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template <typename T>
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class Array3D {
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public:
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int height;
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int width;
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int depth;
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Vector<T> data;
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Array3D() {
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height = 0;
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width = 0;
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depth = 0;
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}
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Array3D(int p_height, int p_width, int p_depth) {
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height = p_height;
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width = p_width;
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depth = p_depth;
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data.resize(width * height * depth);
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}
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Array3D(int p_height, int p_width, int p_depth, T value) {
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height = p_height;
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width = p_width;
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depth = p_depth;
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data.resize(width * height * depth);
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data.fill(value);
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}
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void resize(int p_height, int p_width, int p_depth) {
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height = p_height;
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width = p_width;
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depth = p_depth;
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data.resize(width * height * depth);
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}
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void resize_fill(int p_height, int p_width, int p_depth, T value) {
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height = p_height;
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width = p_width;
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depth = p_depth;
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data.resize(width * height * depth);
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data.fill(value);
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}
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const T &get(int i, int j, int k) const {
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CRASH_BAD_INDEX(i, height);
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CRASH_BAD_INDEX(j, width);
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CRASH_BAD_INDEX(k, depth);
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return data[i * width * depth + j * depth + k];
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}
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T &get(int i, int j, int k) {
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CRASH_BAD_INDEX(i, height);
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CRASH_BAD_INDEX(j, width);
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CRASH_BAD_INDEX(k, depth);
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return data.write[i * width * depth + j * depth + k];
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}
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bool operator==(const Array3D &a) const {
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if (height != a.height || width != a.width || depth != a.depth) {
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return false;
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}
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for (int i = 0; i < data.size(); i++) {
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if (a.data[i] != data[i]) {
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return false;
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}
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}
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return true;
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}
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};
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#endif // FAST_WFC_UTILS_ARRAY3D_HPP_
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