mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 08:57:34 +01:00
123 lines
4.4 KiB
C++
123 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* gsai_radius_proximity.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gsai_radius_proximity.h"
|
|
|
|
#include "../gsai_steering_agent.h"
|
|
#include "scene/main/scene_tree.h"
|
|
|
|
float GSAIRadiusProximity::get_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
void GSAIRadiusProximity::set_radius(const float val) {
|
|
radius = val;
|
|
}
|
|
|
|
int GSAIRadiusProximity::_find_neighbors(Ref<FuncRef> callback) {
|
|
ERR_FAIL_COND_V(!agent.is_valid(), 0);
|
|
|
|
int agent_count = agents.size();
|
|
int neighbor_count = 0;
|
|
int current_frame;
|
|
Variant arg;
|
|
const Variant *argptr[1];
|
|
argptr[0] = &arg;
|
|
Variant::CallError err;
|
|
|
|
SceneTree *scene_tree = SceneTree::get_singleton();
|
|
|
|
if (scene_tree) {
|
|
current_frame = scene_tree->get_frame();
|
|
} else {
|
|
current_frame = -_last_frame;
|
|
}
|
|
|
|
if (current_frame != _last_frame) {
|
|
_last_frame = current_frame;
|
|
Vector3 owner_position = agent->get_position();
|
|
|
|
for (int i = 0; i < agent_count; ++i) {
|
|
Ref<GSAISteeringAgent> current_agent = agents[i];
|
|
|
|
ERR_CONTINUE(!current_agent.is_valid());
|
|
|
|
if (current_agent != agent) {
|
|
float distance_squared = owner_position.distance_squared_to(current_agent->get_position());
|
|
float range_to = radius + current_agent->get_bounding_radius();
|
|
|
|
arg = current_agent.get_ref_ptr();
|
|
|
|
if (distance_squared < range_to * range_to) {
|
|
if (callback->call_func(argptr, 1, err)) {
|
|
current_agent->set_is_tagged(true);
|
|
neighbor_count += 1;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
current_agent->set_is_tagged(false);
|
|
}
|
|
|
|
} else {
|
|
for (int i = 0; i < agent_count; ++i) {
|
|
Ref<GSAISteeringAgent> current_agent = agents[i];
|
|
|
|
ERR_CONTINUE(!current_agent.is_valid());
|
|
|
|
if (current_agent != agent && current_agent->get_is_tagged()) {
|
|
arg = current_agent.get_ref_ptr();
|
|
|
|
if (callback->call_func(argptr, 1, err)) {
|
|
neighbor_count += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return neighbor_count;
|
|
}
|
|
|
|
GSAIRadiusProximity::GSAIRadiusProximity() {
|
|
radius = 0.0;
|
|
_last_frame = 0;
|
|
}
|
|
|
|
GSAIRadiusProximity::~GSAIRadiusProximity() {
|
|
}
|
|
|
|
void GSAIRadiusProximity::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &GSAIRadiusProximity::get_radius);
|
|
ClassDB::bind_method(D_METHOD("set_radius", "value"), &GSAIRadiusProximity::set_radius);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
|
|
}
|