mirror of
https://github.com/Relintai/pandemonium_engine.git
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96 lines
4.2 KiB
C++
96 lines
4.2 KiB
C++
/*************************************************************************/
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/* gsai_proximity.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gsai_proximity.h"
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#include "../gsai_steering_agent.h"
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Ref<GSAISteeringAgent> GSAIProximity::get_agent() {
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return agent;
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}
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void GSAIProximity::set_agent(const Ref<GSAISteeringAgent> &val) {
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agent = val;
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}
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Vector<Ref<GSAISteeringAgent>> GSAIProximity::get_agents() {
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return agents;
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}
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void GSAIProximity::set_agents(const Vector<Ref<GSAISteeringAgent>> &arr) {
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agents = arr;
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}
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Array GSAIProximity::get_agents_arr() {
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Array r;
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for (int i = 0; i < agents.size(); i++) {
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r.push_back(agents[i].get_ref_ptr());
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}
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return r;
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}
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void GSAIProximity::set_agents_arr(const Array &arr) {
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agents.clear();
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for (int i = 0; i < arr.size(); i++) {
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Ref<GSAISteeringAgent> e = Ref<GSAISteeringAgent>(arr[i]);
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agents.push_back(e);
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}
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}
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int GSAIProximity::find_neighbors(const Ref<FuncRef> &callback) {
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return call("_find_neighbors", callback);
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}
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int GSAIProximity::_find_neighbors(Ref<FuncRef> callback) {
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return 0;
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}
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GSAIProximity::GSAIProximity() {
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}
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GSAIProximity::~GSAIProximity() {
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}
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void GSAIProximity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_agent"), &GSAIProximity::get_agent);
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ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAIProximity::set_agent);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent");
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ClassDB::bind_method(D_METHOD("get_agents"), &GSAIProximity::get_agents_arr);
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ClassDB::bind_method(D_METHOD("set_agents", "arr"), &GSAIProximity::set_agents_arr);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "agents", PROPERTY_HINT_NONE, "23/20:GSAISteeringAgent", PROPERTY_USAGE_DEFAULT, "GSAISteeringAgent"), "set_agents", "get_agents");
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BIND_VMETHOD(MethodInfo(Variant::INT, "_find_neighbors", PropertyInfo(Variant::OBJECT, "callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef")));
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ClassDB::bind_method(D_METHOD("find_neighbors", "callback"), &GSAIProximity::find_neighbors);
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ClassDB::bind_method(D_METHOD("_find_neighbors", "callback"), &GSAIProximity::_find_neighbors);
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}
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