mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
983 lines
25 KiB
C++
983 lines
25 KiB
C++
#include "paint_canvas.h"
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#include "../actions/brighten_action.h"
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#include "../actions/brush_action.h"
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#include "../actions/bucket_action.h"
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#include "../actions/cut_action.h"
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#include "../actions/darken_action.h"
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#include "../actions/line_action.h"
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#include "../actions/multiline_action.h"
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#include "../actions/paint_action.h"
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#include "../actions/paste_cut_action.h"
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#include "../actions/pencil_action.h"
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#include "../actions/rainbow_action.h"
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#include "../actions/rect_action.h"
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#include "../bush_prefabs.h"
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#include "../paint_utilities.h"
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#include "core/io/image.h"
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#include "core/os/keyboard.h"
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#include "paint_project.h"
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#include "scene/resources/texture.h"
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bool PaintCanvas::get_symmetry_x() const {
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return _symmetry_x;
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}
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void PaintCanvas::set_symmetry_x(const bool val) {
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_symmetry_x = val;
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}
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bool PaintCanvas::get_symmetry_y() const {
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return _symmetry_y;
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}
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void PaintCanvas::set_symmetry_y(const bool val) {
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_symmetry_y = val;
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}
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bool PaintCanvas::get_alpha_locked() const {
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return _alpha_locked;
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}
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void PaintCanvas::set_alpha_locked(const bool val) {
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_alpha_locked = val;
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}
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int PaintCanvas::get_brush_prefab() const {
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return _brush_prefab;
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}
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void PaintCanvas::set_brush_prefab(const int val) {
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if (_brush_prefab == val) {
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return;
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}
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_brush_prefab = val;
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emit_signal("brush_prefab_changed");
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}
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int PaintCanvas::get_brush_size() const {
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return _brush_size;
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}
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void PaintCanvas::set_brush_size(const int val) {
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if (_brush_size == val) {
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return;
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}
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_brush_size = val;
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emit_signal("brush_size_changed");
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}
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int PaintCanvas::get_current_tool() const {
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return _current_tool;
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}
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void PaintCanvas::set_current_tool(const int val) {
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if (_current_tool == val) {
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return;
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}
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_previous_tool = _current_tool;
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_current_tool = val;
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emit_signal("current_tool_changed");
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}
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int PaintCanvas::get_previous_tool() const {
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return _previous_tool;
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}
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bool PaintCanvas::validate_pixel_v(const Vector2i &pos) const {
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if (pos.x < 0 || pos.y < 0 || pos.x >= _image->get_width() || pos.y >= _image->get_height()) {
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return false;
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}
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return true;
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}
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bool PaintCanvas::is_inside_canvas(const int x, const int y) {
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if (x < 0 || y < 0) {
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return false;
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}
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if (x >= get_size().x || y >= get_size().y) {
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return false;
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}
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return true;
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}
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void PaintCanvas::set_pixel_arr(const PoolVector2iArray &pixels, const Color &color) {
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PoolVector2iArray::Read r = pixels.read();
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for (int i = 0; i < pixels.size(); ++i) {
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const Vector2i &pixel = r[i];
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set_pixel(pixel.x, pixel.y, color);
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}
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}
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void PaintCanvas::set_pixel_v(const Vector2i &pos, const Color &color) {
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set_pixel(pos.x, pos.y, color);
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}
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void PaintCanvas::set_pixel(const int x, const int y, const Color &color) {
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if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
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return;
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}
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_image->lock();
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_image->set_pixel(x, y, color);
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_image->unlock();
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}
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Color PaintCanvas::get_pixel_v(const Vector2i &pos) {
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return get_pixel(pos.x, pos.y);
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}
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Color PaintCanvas::get_pixel(const int x, const int y) {
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if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
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return Color();
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}
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_image->lock();
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Color pixel = _image->get_pixel(x, y);
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_image->unlock();
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return pixel;
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}
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void PaintCanvas::set_preview_pixel_v(const Vector2i &pos, const Color &color) {
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set_preview_pixel(pos.x, pos.y, color);
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}
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void PaintCanvas::set_preview_pixel(const int x, const int y, const Color &color) {
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if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
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return;
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}
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_preview_image->lock();
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_preview_image->set_pixel(x, y, color);
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_preview_image->unlock();
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}
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Color PaintCanvas::get_preview_pixel_v(const Vector2i &pos) {
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return get_preview_pixel(pos.x, pos.y);
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}
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Color PaintCanvas::get_preview_pixel(const int x, const int y) {
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if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
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return Color();
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}
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_preview_image->lock();
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Color pixel = _preview_image->get_pixel(x, y);
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_preview_image->unlock();
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return pixel;
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}
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void PaintCanvas::clear() {
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_image->fill(Color(1.00, 1.00, 1.00, 0.00));
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_image_texture->create_from_image(_image, 0);
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}
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void PaintCanvas::clear_preview() {
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_preview_image->fill(Color(1.00, 1.00, 1.00, 0.00));
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_preview_image_texture->create_from_image(_preview_image, 0);
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}
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void PaintCanvas::update_textures() {
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_image_texture->create_from_image(_image, 0);
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_preview_image_texture->create_from_image(_preview_image, 0);
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update();
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}
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void PaintCanvas::resize(int width, int height) {
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if (get_size().x == width && get_size().y == height) {
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return;
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}
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if (width < 0) {
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width = 1;
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}
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if (height < 0) {
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height = 1;
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}
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set_size(Vector2i(width, height));
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resize_image(_image);
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resize_image(_preview_image);
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update_textures();
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}
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void PaintCanvas::resize_image(Ref<Image> image) {
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ERR_FAIL_COND(!image.is_valid());
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PoolColorArray pixel_colors;
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int prev_width = image->get_size().x;
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int prev_height = image->get_size().y;
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if (prev_width != 0 && prev_height != 0) {
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image->lock();
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for (int y = 0; y < prev_height; ++y) {
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for (int x = 0; x < prev_width; ++x) {
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pixel_colors.append(image->get_pixel(x, y));
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}
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}
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image->unlock();
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}
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image->create(get_size().x, get_size().y, false, Image::FORMAT_RGBA8);
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image->lock();
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for (int x = 0; x < prev_width; ++x) {
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for (int y = 0; y < prev_height; ++y) {
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if (x >= get_size().x || y >= get_size().y) {
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continue;
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}
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image->set_pixel(x, y, pixel_colors[PaintUtilities::to_1D(x, y, prev_width)]);
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}
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}
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image->unlock();
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}
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PoolVector2iArray PaintCanvas::select_color(const int p_x, const int p_y) {
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PoolVector2iArray same_color_pixels;
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Color color = get_pixel(p_x, p_y);
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for (int x = 0; x < get_size().x; ++x) {
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for (int y = 0; y < get_size().y; ++y) {
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Color pixel_color = get_pixel(x, y);
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if (pixel_color == color) {
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same_color_pixels.append(Vector2i(x, y));
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}
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}
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}
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return same_color_pixels;
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}
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PoolVector2iArray PaintCanvas::select_same_color(const int p_x, const int p_y) {
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return get_neighbouring_pixels(p_x, p_y);
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}
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// yoinked from
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// https://www.geeksforgeeks.org/flood-fill-algorithm-implement-fill-paint/
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PoolVector2iArray PaintCanvas::get_neighbouring_pixels(const int pos_x, const int pos_y) {
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PoolVector2iArray pixels;
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Vector<int> to_check_queue;
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Vector<int> checked_queue;
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to_check_queue.push_back(PaintUtilities::to_1D(pos_x, pos_y, get_size().x));
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Color color = get_pixel(pos_x, pos_y);
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while (!to_check_queue.empty()) {
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int idx = to_check_queue[0];
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to_check_queue.remove(0);
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Vector2i p = PaintUtilities::to_2D(idx, get_size().x);
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if (checked_queue.find(idx) != -1) {
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continue;
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}
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checked_queue.push_back(idx);
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if (get_pixel(p.x, p.y) != color) {
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continue;
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}
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// add to result
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pixels.push_back(p);
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// check neighbours
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int x = p.x - 1;
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int y = p.y;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
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}
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x = p.x + 1;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
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}
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x = p.x;
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y = p.y - 1;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
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}
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y = p.y + 1;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, get_size().x);
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to_check_queue.push_back(idx);
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}
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}
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return pixels;
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}
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Ref<Image> PaintCanvas::get_image() {
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return _image;
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}
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Ref<Image> PaintCanvas::get_preview_image() {
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return _preview_image;
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}
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Ref<ImageTexture> PaintCanvas::get_image_texture() {
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return _image_texture;
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}
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Ref<ImageTexture> PaintCanvas::get_preview_image_texture() {
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return _preview_image_texture;
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}
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void PaintCanvas::handle_draw(const Vector2 &local_position, const Ref<InputEvent> &event) {
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PaintProject *proj = get_paint_project();
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if (!proj) {
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ERR_FAIL_COND(!proj);
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}
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set_pixel(local_position.x, local_position.y, proj->get_current_color());
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}
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Color PaintCanvas::get_current_color() {
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PaintProject *proj = get_paint_project();
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if (!proj) {
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ERR_FAIL_COND_V(!proj, Color(1, 1, 1, 1));
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}
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return proj->get_current_color();
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}
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void PaintCanvas::update_mouse_position(const Vector2 &local_position, const Ref<InputEvent> &event) {
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if (event->get_device() == -1) {
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_mouse_position = get_global_mouse_position();
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_cell_mouse_position = local_position;
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_last_mouse_position = _mouse_position;
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_last_cell_mouse_position = local_position;
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}
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}
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void PaintCanvas::handle_left_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event) {
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update_mouse_position(local_position, event);
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switch (_current_tool) {
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case TOOL_CUT: {
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if (!event->is_pressed()) {
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commit_action();
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}
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} break;
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case TOOL_BUCKET: {
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if (!_current_action.is_valid()) {
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_current_action = get_action();
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}
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Array arr;
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arr.push_back(_cell_mouse_position);
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arr.push_back(_last_cell_mouse_position);
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arr.push_back(get_current_color());
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do_action(arr);
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commit_action();
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} break;
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case TOOL_COLORPICKER: {
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Color c = get_pixel(_cell_mouse_position.x, _cell_mouse_position.y);
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if (c.a < 0.00001) {
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return;
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}
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_picked_color = true;
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PaintProject *project = get_paint_project();
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if (project) {
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project->set_current_color(c);
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}
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} break;
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default:
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break;
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}
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tool_process(local_position, event);
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}
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void PaintCanvas::handle_left_mouse_button_up(const Vector2 &local_position, const Ref<InputEvent> &event) {
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update_mouse_position(local_position, event);
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if (_current_tool == TOOL_COLORPICKER) {
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if (_picked_color) {
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set_current_tool(get_previous_tool());
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_picked_color = false;
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}
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}
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tool_process(local_position, event);
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}
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void PaintCanvas::handle_right_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event) {
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update_mouse_position(local_position, event);
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switch (_current_tool) {
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case TOOL_CUT:
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if (!event->is_pressed()) {
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commit_action();
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}
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break;
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case TOOL_COLORPICKER:
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set_current_tool(get_previous_tool());
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break;
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case TOOL_PASTECUT:
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commit_action();
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set_current_tool(TOOL_PENCIL);
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break;
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case TOOL_BUCKET:
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set_current_tool(get_previous_tool());
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break;
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default:
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break;
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}
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tool_process(local_position, event);
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}
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void PaintCanvas::draw_brush_preview() {
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clear_preview();
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switch (_current_tool) {
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case TOOL_PASTECUT: {
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for (int idx = 0; idx < _selection_cells.size(); ++idx) {
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Vector2i pixel = _selection_cells[idx];
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Color color = _selection_colors[idx];
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pixel -= _cut_pos + _cut_size / 2;
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pixel.x += _cell_mouse_position.x;
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pixel.y += _cell_mouse_position.y;
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set_preview_pixel_v(pixel, color);
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}
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update_textures();
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} break;
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case TOOL_BRUSH: {
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PoolVector2iArray pixels = BrushPrefabs::get_brush(static_cast<BrushPrefabs::Type>(_brush_prefab), _brush_size);
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Color color = get_current_color();
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PoolVector2iArray::Read r = pixels.read();
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = r[i];
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set_preview_pixel(_cell_mouse_position.x + pixel.x, _cell_mouse_position.y + pixel.y, color);
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//print_error("ad " + String::num(cell_mouse_position.x + pixel.x) + " " + String::num(cell_mouse_position.y + pixel.y));
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}
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r.release();
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update_textures();
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} break;
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case TOOL_RAINBOW: {
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set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.3));
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update_textures();
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} break;
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case TOOL_COLORPICKER: {
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set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.3));
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update_textures();
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} break;
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default: {
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set_preview_pixel(_cell_mouse_position.x, _cell_mouse_position.y, get_current_color());
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update_textures();
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} break;
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}
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}
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void PaintCanvas::do_action(const Array &arr) {
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if (!_current_action.is_valid()) {
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return;
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}
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_current_action->do_action(arr);
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update_textures();
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}
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void PaintCanvas::commit_action() {
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if (!_current_action.is_valid()) {
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return;
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}
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_current_action->commit_action();
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_actions_history.push_back(_current_action);
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_redo_history.clear();
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update_textures();
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if (_current_tool == TOOL_CUT) {
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Ref<CutAction> ca = _current_action;
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ERR_FAIL_COND(!ca.is_valid());
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_cut_pos = ca->get_mouse_start_pos();
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_cut_size = ca->get_mouse_end_pos() - ca->get_mouse_start_pos();
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_selection_cells.clear();
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_selection_colors.clear();
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_selection_cells.append_array(ca->get_redo_cells());
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_selection_colors.append_array(ca->get_redo_colors());
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set_current_tool(TOOL_PASTECUT);
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}
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_current_action.unref();
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|
}
|
|
|
|
void PaintCanvas::redo_action() {
|
|
if (_redo_history.empty()) {
|
|
//print("PaintCanvas: nothing to redo");
|
|
return;
|
|
}
|
|
|
|
Ref<PaintAction> action = _redo_history[_redo_history.size() - 1];
|
|
_redo_history.remove(_redo_history.size() - 1);
|
|
|
|
if (!action.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
_actions_history.push_back(action);
|
|
action->redo_action();
|
|
update_textures();
|
|
|
|
//print("PaintCanvas: redo action");
|
|
}
|
|
|
|
void PaintCanvas::undo_action() {
|
|
if (_actions_history.empty()) {
|
|
//print("PaintCanvas: nothing to undo");
|
|
return;
|
|
}
|
|
|
|
Ref<PaintAction> action = _actions_history[_actions_history.size() - 1];
|
|
_actions_history.remove(_actions_history.size() - 1);
|
|
|
|
if (!action.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
_redo_history.push_back(action);
|
|
action->undo_action();
|
|
update_textures();
|
|
|
|
//print("PaintCanvas: undo action")
|
|
}
|
|
|
|
bool PaintCanvas::has_point(const Vector2 &pos) {
|
|
Vector2i size = get_size();
|
|
|
|
if (pos.x < 0 || pos.y < 0 || pos.x > size.x || pos.y > size.y) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Ref<PaintAction> PaintCanvas::get_action() {
|
|
Ref<PaintAction> action;
|
|
|
|
switch (_current_tool) {
|
|
case TOOL_PENCIL:
|
|
action = Ref<PaintAction>(memnew(PencilAction));
|
|
break;
|
|
case TOOL_BRUSH:
|
|
action = Ref<PaintAction>(memnew(BrushAction));
|
|
break;
|
|
case TOOL_LINE:
|
|
action = Ref<PaintAction>(memnew(LineAction));
|
|
break;
|
|
case TOOL_RAINBOW:
|
|
action = Ref<PaintAction>(memnew(RainbowAction));
|
|
break;
|
|
case TOOL_BUCKET:
|
|
action = Ref<PaintAction>(memnew(BucketAction));
|
|
break;
|
|
case TOOL_RECT:
|
|
action = Ref<PaintAction>(memnew(RectAction));
|
|
break;
|
|
case TOOL_DARKEN:
|
|
action = Ref<PaintAction>(memnew(DarkenAction));
|
|
break;
|
|
case TOOL_BRIGHTEN:
|
|
action = Ref<PaintAction>(memnew(BrightenAction));
|
|
break;
|
|
case TOOL_CUT:
|
|
action = Ref<PaintAction>(memnew(CutAction));
|
|
break;
|
|
case TOOL_PASTECUT:
|
|
action = Ref<PaintAction>(memnew(PasteCutAction));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (action.is_valid()) {
|
|
action->set_paint_canvas(this);
|
|
}
|
|
|
|
return action;
|
|
}
|
|
|
|
void PaintCanvas::_on_tool_changed() {
|
|
if (_current_tool == TOOL_COLORPICKER) {
|
|
if (_current_action.is_valid()) {
|
|
_current_action.unref();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (get_previous_tool() == TOOL_CUT) {
|
|
clear_preview();
|
|
}
|
|
|
|
_current_action = get_action();
|
|
}
|
|
|
|
void PaintCanvas::tool_process(const Vector2 &local_position, const Ref<InputEvent> &event) {
|
|
if (_current_tool == TOOL_COLORPICKER) {
|
|
return;
|
|
}
|
|
|
|
if (!_current_action.is_valid()) {
|
|
_current_action = get_action();
|
|
}
|
|
|
|
if (_current_tool == TOOL_PENCIL || _current_tool == TOOL_LINE || _current_tool == TOOL_RECT) {
|
|
Array arr;
|
|
|
|
arr.push_back(_cell_mouse_position);
|
|
arr.push_back(_last_cell_mouse_position);
|
|
|
|
if (_mouse_button_down == BUTTON_LEFT) {
|
|
arr.push_back(get_current_color());
|
|
} else if (_mouse_button_down == BUTTON_RIGHT) {
|
|
arr.push_back(Color(1, 1, 1, 0));
|
|
}
|
|
|
|
do_action(arr);
|
|
} else if (_current_tool == TOOL_DARKEN || _current_tool == TOOL_BRIGHTEN || _current_tool == TOOL_CUT) {
|
|
Array arr;
|
|
|
|
arr.push_back(_cell_mouse_position);
|
|
arr.push_back(_last_cell_mouse_position);
|
|
arr.push_back(get_current_color());
|
|
|
|
do_action(arr);
|
|
} else if (_current_tool == TOOL_BRUSH) {
|
|
Array arr;
|
|
|
|
arr.push_back(_cell_mouse_position);
|
|
arr.push_back(_last_cell_mouse_position);
|
|
|
|
if (_mouse_button_down == BUTTON_LEFT) {
|
|
arr.push_back(get_current_color());
|
|
} else if (_mouse_button_down == BUTTON_RIGHT) {
|
|
arr.push_back(Color(1, 1, 1, 0));
|
|
}
|
|
|
|
arr.push_back(_brush_prefab);
|
|
arr.push_back(_brush_size);
|
|
|
|
do_action(arr);
|
|
} else if (_current_tool == TOOL_COLORPICKER) {
|
|
// Nothing to do here
|
|
} else if (_current_tool == TOOL_PASTECUT) {
|
|
Array arr;
|
|
|
|
arr.append(_cell_mouse_position);
|
|
arr.append(_last_cell_mouse_position);
|
|
arr.append(_selection_cells);
|
|
arr.append(_selection_colors);
|
|
arr.append(_cut_pos);
|
|
arr.append(_cut_size);
|
|
|
|
do_action(arr);
|
|
} else if (_current_tool == TOOL_RAINBOW) {
|
|
Array arr;
|
|
|
|
arr.push_back(_cell_mouse_position);
|
|
arr.push_back(_last_cell_mouse_position);
|
|
|
|
do_action(arr);
|
|
}
|
|
}
|
|
|
|
bool PaintCanvas::_forward_canvas_gui_input(const Ref<InputEvent> &event) {
|
|
if (!is_visible_in_tree()) {
|
|
return false;
|
|
}
|
|
|
|
Ref<InputEventMouseButton> iemb = event;
|
|
if (iemb.is_valid()) {
|
|
if (_mouse_down && _mouse_button_down != iemb->get_button_index()) {
|
|
// Ignore it, but consume the event from the editor
|
|
return true;
|
|
}
|
|
|
|
if (iemb->get_button_index() != BUTTON_LEFT && iemb->get_button_index() != BUTTON_RIGHT) {
|
|
return false;
|
|
}
|
|
|
|
// This seems to be the easiest way to get local mouse position,
|
|
// even though the event is available
|
|
Vector2 local_position = get_local_mouse_position();
|
|
|
|
if (_mouse_down) {
|
|
if (!iemb->is_pressed()) {
|
|
_mouse_down = false;
|
|
_mouse_button_down = -1;
|
|
|
|
if (_mouse_button_down == BUTTON_LEFT) {
|
|
handle_left_mouse_button_up(local_position, iemb);
|
|
}
|
|
|
|
commit_action();
|
|
}
|
|
} else {
|
|
if (has_point(local_position)) {
|
|
_mouse_down = true;
|
|
_mouse_button_down = iemb->get_button_index();
|
|
|
|
clear_preview();
|
|
|
|
if (_mouse_button_down == BUTTON_LEFT) {
|
|
handle_left_mouse_button_down(local_position, iemb);
|
|
} else if (_mouse_button_down == BUTTON_RIGHT) {
|
|
handle_right_mouse_button_down(local_position, iemb);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<InputEventMouseMotion> iemm = event;
|
|
if (iemm.is_valid()) {
|
|
Vector2 local_position = get_local_mouse_position();
|
|
|
|
_mouse_position = get_global_mouse_position();
|
|
_cell_mouse_position = local_position;
|
|
|
|
if (has_point(local_position)) {
|
|
_was_mouse_outside = false;
|
|
|
|
if (_mouse_down) {
|
|
//handle_draw(local_position, event)
|
|
_cell_mouse_position = local_position;
|
|
|
|
tool_process(local_position, event);
|
|
update_textures();
|
|
update();
|
|
|
|
_last_mouse_position = _mouse_position;
|
|
_last_cell_mouse_position = local_position;
|
|
|
|
return true;
|
|
} else {
|
|
draw_brush_preview();
|
|
}
|
|
} else {
|
|
if (!_was_mouse_outside) {
|
|
clear_preview();
|
|
_was_mouse_outside = true;
|
|
}
|
|
}
|
|
|
|
_last_mouse_position = _mouse_position;
|
|
_last_cell_mouse_position = local_position;
|
|
}
|
|
|
|
Ref<InputEventKey> iek = event;
|
|
if (iek.is_valid()) {
|
|
if (iek->is_echo() || !iek->is_pressed()) {
|
|
return false;
|
|
}
|
|
|
|
int scancode = iek->get_physical_scancode_with_modifiers();
|
|
|
|
bool undo = false;
|
|
if (scancode == (KEY_Z | KEY_MASK_CTRL)) {
|
|
undo = true;
|
|
}
|
|
|
|
bool redo = false;
|
|
if (scancode == (KEY_Z | KEY_MASK_CTRL | KEY_MASK_SHIFT)) {
|
|
redo = true;
|
|
}
|
|
|
|
if (!undo && !redo) {
|
|
return false;
|
|
}
|
|
|
|
Vector2 local_position = get_local_mouse_position();
|
|
|
|
if (has_point(local_position)) {
|
|
if (redo) {
|
|
redo_action();
|
|
return true;
|
|
}
|
|
|
|
if (undo) {
|
|
undo_action();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
PaintCanvas::PaintCanvas() {
|
|
_symmetry_x = false;
|
|
_symmetry_y = false;
|
|
_alpha_locked = false;
|
|
_brush_prefab = 0;
|
|
_brush_size = 1;
|
|
_current_tool = 0;
|
|
_previous_tool = 0;
|
|
_was_mouse_outside = true;
|
|
|
|
_image.instance();
|
|
_preview_image.instance();
|
|
|
|
_image_texture.instance();
|
|
_preview_image_texture.instance();
|
|
|
|
_mouse_down = false;
|
|
_mouse_button_down = -1;
|
|
_picked_color = false;
|
|
}
|
|
|
|
PaintCanvas::~PaintCanvas() {
|
|
}
|
|
|
|
void PaintCanvas::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
//temp
|
|
resize(1, 1);
|
|
resize(128, 128);
|
|
|
|
if (!is_connected("current_tool_changed", this, "_on_tool_changed")) {
|
|
connect("current_tool_changed", this, "_on_tool_changed");
|
|
}
|
|
|
|
_on_tool_changed();
|
|
} break;
|
|
case NOTIFICATION_DRAW: {
|
|
draw_texture(_image_texture, Point2());
|
|
draw_texture(_preview_image_texture, Point2());
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void PaintCanvas::_bind_methods() {
|
|
ADD_SIGNAL(MethodInfo("brush_prefab_changed"));
|
|
ADD_SIGNAL(MethodInfo("brush_size_changed"));
|
|
ADD_SIGNAL(MethodInfo("current_tool_changed"));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_symmetry_x"), &PaintCanvas::get_symmetry_x);
|
|
ClassDB::bind_method(D_METHOD("set_symmetry_x", "val"), &PaintCanvas::set_symmetry_x);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_x"), "set_symmetry_x", "get_symmetry_x");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_symmetry_y"), &PaintCanvas::get_symmetry_y);
|
|
ClassDB::bind_method(D_METHOD("set_symmetry_y", "val"), &PaintCanvas::set_symmetry_y);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_y"), "set_symmetry_y", "get_symmetry_y");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_alpha_locked"), &PaintCanvas::get_alpha_locked);
|
|
ClassDB::bind_method(D_METHOD("set_alpha_locked", "val"), &PaintCanvas::set_alpha_locked);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alpha_locked"), "set_alpha_locked", "get_alpha_locked");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_brush_prefab"), &PaintCanvas::get_brush_prefab);
|
|
ClassDB::bind_method(D_METHOD("set_brush_prefab", "val"), &PaintCanvas::set_brush_prefab);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "brush_prefab"), "set_brush_prefab", "get_brush_prefab");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_brush_size"), &PaintCanvas::get_brush_size);
|
|
ClassDB::bind_method(D_METHOD("set_brush_size", "val"), &PaintCanvas::set_brush_size);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "brush_size"), "set_brush_size", "get_brush_size");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_current_tool"), &PaintCanvas::get_current_tool);
|
|
ClassDB::bind_method(D_METHOD("set_current_tool", "val"), &PaintCanvas::set_current_tool);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tool"), "set_current_tool", "get_current_tool");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_previous_tool"), &PaintCanvas::get_previous_tool);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_inside_canvas", "x", "y"), &PaintCanvas::is_inside_canvas);
|
|
ClassDB::bind_method(D_METHOD("set_pixel_arr", "pixels", "color"), &PaintCanvas::set_pixel_arr);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pixel_v", "pos", "color"), &PaintCanvas::set_pixel_v);
|
|
ClassDB::bind_method(D_METHOD("set_pixel", "x", "y", "color"), &PaintCanvas::set_pixel);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_pixel_v", "pos"), &PaintCanvas::get_pixel_v);
|
|
ClassDB::bind_method(D_METHOD("get_pixel", "x", "y"), &PaintCanvas::get_pixel);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_preview_pixel_v", "pos", "color"), &PaintCanvas::set_preview_pixel_v);
|
|
ClassDB::bind_method(D_METHOD("set_preview_pixel", "x", "y", "color"), &PaintCanvas::set_preview_pixel);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_preview_pixel_v", "pos"), &PaintCanvas::get_preview_pixel_v);
|
|
ClassDB::bind_method(D_METHOD("get_preview_pixel", "x", "y"), &PaintCanvas::get_preview_pixel);
|
|
|
|
ClassDB::bind_method(D_METHOD("validate_pixel_v", "pos"), &PaintCanvas::validate_pixel_v);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &PaintCanvas::clear);
|
|
ClassDB::bind_method(D_METHOD("clear_preview"), &PaintCanvas::clear_preview);
|
|
ClassDB::bind_method(D_METHOD("update_textures"), &PaintCanvas::update_textures);
|
|
|
|
ClassDB::bind_method(D_METHOD("resize", "width", "height"), &PaintCanvas::resize);
|
|
ClassDB::bind_method(D_METHOD("resize_image", "image"), &PaintCanvas::resize_image);
|
|
|
|
ClassDB::bind_method(D_METHOD("select_color", "x", "y"), &PaintCanvas::select_color);
|
|
ClassDB::bind_method(D_METHOD("select_same_color", "x", "y"), &PaintCanvas::select_same_color);
|
|
ClassDB::bind_method(D_METHOD("get_neighbouring_pixels", "x", "y"), &PaintCanvas::get_neighbouring_pixels);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_image"), &PaintCanvas::get_image);
|
|
ClassDB::bind_method(D_METHOD("get_preview_image"), &PaintCanvas::get_preview_image);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_image_texture"), &PaintCanvas::get_image_texture);
|
|
ClassDB::bind_method(D_METHOD("get_preview_image_texture"), &PaintCanvas::get_preview_image_texture);
|
|
|
|
ClassDB::bind_method(D_METHOD("handle_draw", "local_position", "event"), &PaintCanvas::handle_draw);
|
|
ClassDB::bind_method(D_METHOD("get_current_color"), &PaintCanvas::get_current_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("draw_brush_preview"), &PaintCanvas::draw_brush_preview);
|
|
|
|
ClassDB::bind_method(D_METHOD("do_action", "arr"), &PaintCanvas::do_action);
|
|
ClassDB::bind_method(D_METHOD("commit_action"), &PaintCanvas::commit_action);
|
|
ClassDB::bind_method(D_METHOD("redo_action"), &PaintCanvas::redo_action);
|
|
ClassDB::bind_method(D_METHOD("undo_action"), &PaintCanvas::undo_action);
|
|
|
|
ClassDB::bind_method(D_METHOD("has_point", "pos"), &PaintCanvas::has_point);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_action"), &PaintCanvas::get_action);
|
|
ClassDB::bind_method(D_METHOD("_on_tool_changed"), &PaintCanvas::_on_tool_changed);
|
|
ClassDB::bind_method(D_METHOD("tool_process", "local_position", "event"), &PaintCanvas::tool_process);
|
|
|
|
BIND_ENUM_CONSTANT(TOOL_PENCIL);
|
|
BIND_ENUM_CONSTANT(TOOL_BRUSH);
|
|
BIND_ENUM_CONSTANT(TOOL_BUCKET);
|
|
BIND_ENUM_CONSTANT(TOOL_RAINBOW);
|
|
BIND_ENUM_CONSTANT(TOOL_LINE);
|
|
BIND_ENUM_CONSTANT(TOOL_RECT);
|
|
BIND_ENUM_CONSTANT(TOOL_DARKEN);
|
|
BIND_ENUM_CONSTANT(TOOL_BRIGHTEN);
|
|
BIND_ENUM_CONSTANT(TOOL_COLORPICKER);
|
|
BIND_ENUM_CONSTANT(TOOL_CUT);
|
|
BIND_ENUM_CONSTANT(TOOL_PASTECUT);
|
|
}
|