mirror of
https://github.com/Relintai/pandemonium_engine.git
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227 lines
8.8 KiB
C++
227 lines
8.8 KiB
C++
/*************************************************************************/
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/* weave.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "weave.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMWeave::get_out_main() {
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return out_main;
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}
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void MMWeave::set_out_main(const Ref<MMNodeUniversalProperty> &val) {
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out_main = val;
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}
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Ref<MMNodeUniversalProperty> MMWeave::get_out_horizontal_map() {
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return out_horizontal_map;
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}
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void MMWeave::set_out_horizontal_map(const Ref<MMNodeUniversalProperty> &val) {
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out_horizontal_map = val;
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}
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Ref<MMNodeUniversalProperty> MMWeave::get_out_vertical_map() {
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return out_vertical_map;
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}
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void MMWeave::set_out_vertical_map(const Ref<MMNodeUniversalProperty> &val) {
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out_vertical_map = val;
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}
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Vector2 MMWeave::get_size() {
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return size;
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}
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void MMWeave::set_size(const Vector2 &val) {
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size = val;
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set_dirty(true);
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}
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Ref<MMNodeUniversalProperty> MMWeave::get_width() {
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return width;
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}
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void MMWeave::set_width(const Ref<MMNodeUniversalProperty> &val) {
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width = val;
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}
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int MMWeave::get_stitch() const {
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return stitch;
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}
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void MMWeave::set_stitch(const int val) {
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stitch = val;
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set_dirty(true);
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}
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void MMWeave::_init_properties() {
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if (!out_main.is_valid()) {
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out_main.instance();
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out_main->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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out_main->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_horizontal_map.is_valid()) {
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out_horizontal_map.instance();
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out_horizontal_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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out_horizontal_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_vertical_map.is_valid()) {
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out_vertical_map.instance();
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out_vertical_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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out_vertical_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!width.is_valid()) {
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width.instance();
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width->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
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width->set_default_value(Vector2(0.9, 0.9));
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}
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width->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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width->set_slot_name("Width");
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width->set_value_step(0.01);
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width->set_value_range(Vector2(0, 1));
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register_output_property(out_main);
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register_output_property(out_horizontal_map);
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register_output_property(out_vertical_map);
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register_input_property(width);
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}
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void MMWeave::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_texture_universal(out_main);
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mm_graph_node->add_slot_texture_universal(out_horizontal_map);
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mm_graph_node->add_slot_texture_universal(out_vertical_map);
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//, Vector2(1, 32))//, Vector2(0, 32));
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mm_graph_node->add_slot_vector2("get_size", "set_size", "Size");
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mm_graph_node->add_slot_vector2_universal(width);
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mm_graph_node->add_slot_int("get_stitch", "set_stitch", "Stitch");
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}
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void MMWeave::_render(const Ref<MMMaterial> &material) {
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Ref<Image> main_pattern;
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Ref<Image> horizontal_map;
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Ref<Image> vertical_map;
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main_pattern.instance();
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horizontal_map.instance();
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vertical_map.instance();
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main_pattern->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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horizontal_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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vertical_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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main_pattern->lock();
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horizontal_map->lock();
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vertical_map->lock();
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float w = material->image_size.x;
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float h = material->image_size.y;
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//float pseed = Math::randf() + Math::rand();
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for (int x = 0; x < material->image_size.x; ++x) { //x in range(material.image_size.x)
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for (int y = 0; y < material->image_size.y; ++y) { //y in range(material.image_size.y)
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Vector2 uv = Vector2(x / w, y / h);
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Vector2 width_val = width->get_value(uv);
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//vec3 $(name_uv) = weave2($uv, vec2($columns, $rows), $stitch, $width_x*$width_map($uv), $width_y*$width_map($uv));
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Vector3 weave = MMAlgos::weave2(uv, size, stitch, width_val.x, width_val.y);
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//Outputs:;
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//Output (float) - Shows the generated greyscale weave pattern.;
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//$(name_uv).x;
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Color main_pattern_col = Color(weave.x, weave.x, weave.x, 1);
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//Horizontal mask (float) - Horizontal mask;
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//$(name_uv).y;
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Color horizontal_map_col = Color(weave.y, weave.y, weave.y, 1);
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//Vertical mask (float) - Mask for vertical stripes;
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//$(name_uv).z;
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Color vertical_map_col = Color(weave.z, weave.z, weave.z, 1);
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main_pattern->set_pixel(x, y, main_pattern_col);
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horizontal_map->set_pixel(x, y, horizontal_map_col);
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vertical_map->set_pixel(x, y, vertical_map_col);
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}
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}
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main_pattern->unlock();
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horizontal_map->unlock();
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vertical_map->unlock();
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out_main->set_value(main_pattern);
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out_horizontal_map->set_value(horizontal_map);
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out_vertical_map->set_value(vertical_map);
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}
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Color MMWeave::_get_value_for(const Vector2 &uv, const int pseed) {
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return Color();
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}
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MMWeave::MMWeave() {
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size = Vector2(4, 4);
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stitch = 1;
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}
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MMWeave::~MMWeave() {
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}
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void MMWeave::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_out_main"), &MMWeave::get_out_main);
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ClassDB::bind_method(D_METHOD("set_out_main", "value"), &MMWeave::set_out_main);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_main", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_main", "get_out_main");
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ClassDB::bind_method(D_METHOD("get_out_horizontal_map"), &MMWeave::get_out_horizontal_map);
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ClassDB::bind_method(D_METHOD("set_out_horizontal_map", "value"), &MMWeave::set_out_horizontal_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_horizontal_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_horizontal_map", "get_out_horizontal_map");
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ClassDB::bind_method(D_METHOD("get_out_vertical_map"), &MMWeave::get_out_vertical_map);
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ClassDB::bind_method(D_METHOD("set_out_vertical_map", "value"), &MMWeave::set_out_vertical_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_vertical_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_vertical_map", "get_out_vertical_map");
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ClassDB::bind_method(D_METHOD("get_size"), &MMWeave::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "value"), &MMWeave::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("get_width"), &MMWeave::get_width);
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ClassDB::bind_method(D_METHOD("set_width", "value"), &MMWeave::set_width);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_width", "get_width");
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ClassDB::bind_method(D_METHOD("get_stitch"), &MMWeave::get_stitch);
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ClassDB::bind_method(D_METHOD("set_stitch", "value"), &MMWeave::set_stitch);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stitch"), "set_stitch", "get_stitch");
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}
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