pandemonium_engine/modules/material_maker/nodes/pattern/pattern.h

81 lines
3.4 KiB
C++

#ifndef MM_PATTERN_H
#define MM_PATTERN_H
/*************************************************************************/
/* pattern.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMPattern : public MMNode {
GDCLASS(MMPattern, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
int get_combiner_type() const;
void set_combiner_type(const int val);
int get_combiner_axis_type_x() const;
void set_combiner_axis_type_x(const int val);
int get_combiner_axis_type_y() const;
void set_combiner_axis_type_y(const int val);
Vector2 get_repeat();
void set_repeat(const Vector2 &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMPattern();
~MMPattern();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
//export(int, "Multiply,Add,Max,Min,Xor,Pow")
int combiner_type = 0;
//export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce")
int combiner_axis_type_x = 0;
//export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce")
int combiner_axis_type_y = 0;
//export(Vector2)
Vector2 repeat = Vector2(4, 4);
};
#endif