mirror of
https://github.com/Relintai/pandemonium_engine.git
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149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
#ifndef ENTITY_RESOURCE_H
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#define ENTITY_RESOURCE_H
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/*************************************************************************/
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/* entity_resource.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/resource.h"
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#include "../../defines.h"
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class Entity;
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class EntityResource : public Resource {
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GDCLASS(EntityResource, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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String get_text_name() const;
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void set_text_name(const String value);
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bool get_dirty() const;
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void set_dirty(const bool value);
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bool get_should_process() const;
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void set_should_process(const bool value);
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int get_current_value() const;
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void set_current_value(const int value);
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int get_max_value() const;
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void set_max_value(const int value);
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Entity *get_owner();
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void set_owner(Entity *entity);
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void set_owner_bind(Node *owner);
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void ons_added(Entity *owner);
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void onc_added(Entity *owner);
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void notification_sstat_changed(const int statid, const float current);
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void notification_cstat_changed(const int statid, const float current);
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void ons_target_changed(Entity *entity, Entity *old_target);
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void onc_target_changed(Entity *entity, Entity *old_target);
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void process_server(const float delta);
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void _process_server(const float delta);
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void process_client(const float delta);
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void _process_client(const float delta);
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void receivec_update(const int current);
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void receivec_update_full(const int current, const int max);
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void receivec_update_string(const String str);
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PoolRealArray get_stacking_mods();
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void set_stacking_mods(const PoolRealArray &mods);
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void add_stacking_mod(const float value);
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void remove_stacking_mod(const float value);
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PoolRealArray get_non_stacking_mods();
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void set_non_stacking_mods(const PoolRealArray &mods);
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void add_non_stacking_mod(const float value);
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void remove_non_stacking_mod(const float value);
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float get_current_stacking_mod_value() const;
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float get_current_positive_non_stacking_mod_value() const;
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float get_current_negative_non_stacking_mod_value() const;
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void refresh_current_stacking_mod_value();
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void refresh_current_non_stacking_mod_values();
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void mods_changed();
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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EntityResource();
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~EntityResource();
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protected:
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void _stacking_mod_added(const float value);
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void _stacking_mod_removed(const float value);
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void _non_stacking_mod_added(const float value);
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void _non_stacking_mod_removed(const float value);
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void _mods_changed();
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static void _bind_methods();
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private:
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int _id;
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String _text_name;
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bool _server_side;
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Entity *_owner;
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bool _dirty;
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bool _should_process;
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int _current;
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int _max;
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float _current_stacking_mod_value;
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float _current_positive_non_stacking_mod_value;
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float _current_negative_non_stacking_mod_value;
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PoolRealArray _stacking_mods;
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PoolRealArray _non_stacking_mods;
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};
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#endif
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