pandemonium_engine/scene/scene_string_names.cpp
Relintai 32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00

212 lines
9.4 KiB
C++

/*************************************************************************/
/* scene_string_names.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_string_names.h"
SceneStringNames *SceneStringNames::singleton = nullptr;
SceneStringNames::SceneStringNames() {
_estimate_cost = StaticCString::create("_estimate_cost");
_compute_cost = StaticCString::create("_compute_cost");
resized = StaticCString::create("resized");
dot = StaticCString::create(".");
doubledot = StaticCString::create("..");
draw = StaticCString::create("draw");
_draw = StaticCString::create("_draw");
hide = StaticCString::create("hide");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader = StaticCString::create("shader");
shader_unshaded = StaticCString::create("shader/unshaded");
shading_mode = StaticCString::create("shader/shading_mode");
tree_entered = StaticCString::create("tree_entered");
tree_exiting = StaticCString::create("tree_exiting");
tree_exited = StaticCString::create("tree_exited");
ready = StaticCString::create("ready");
child_entered_tree = StaticCString::create("child_entered_tree");
child_exiting_tree = StaticCString::create("child_exiting_tree");
item_rect_changed = StaticCString::create("item_rect_changed");
size_flags_changed = StaticCString::create("size_flags_changed");
minimum_size_changed = StaticCString::create("minimum_size_changed");
sleeping_state_changed = StaticCString::create("sleeping_state_changed");
finished = StaticCString::create("finished");
loop_finished = StaticCString::create("loop_finished");
step_finished = StaticCString::create("step_finished");
emission_finished = StaticCString::create("emission_finished");
animation_finished = StaticCString::create("animation_finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
pose_updated = StaticCString::create("pose_updated");
bone_pose_changed = StaticCString::create("bone_pose_changed");
bone_enabled_changed = StaticCString::create("bone_enabled_changed");
show_rest_only_changed = StaticCString::create("show_rest_only_changed");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
focus_entered = StaticCString::create("focus_entered");
focus_exited = StaticCString::create("focus_exited");
sort_children = StaticCString::create("sort_children");
body_shape_entered = StaticCString::create("body_shape_entered");
body_entered = StaticCString::create("body_entered");
body_shape_exited = StaticCString::create("body_shape_exited");
body_exited = StaticCString::create("body_exited");
area_shape_entered = StaticCString::create("area_shape_entered");
area_shape_exited = StaticCString::create("area_shape_exited");
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
idle = StaticCString::create("idle");
iteration = StaticCString::create("iteration");
update = StaticCString::create("update");
updated = StaticCString::create("updated");
child_order_changed = StaticCString::create("child_order_changed");
canvas_parent_mark_dirty = StaticCString::create("canvas_parent_mark_dirty");
gui_set_root_order_dirty = StaticCString::create("gui_set_root_order_dirty");
_process_dirty_canvas_parent_orders = StaticCString::create("_process_dirty_canvas_parent_orders");
_physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
_enter_tree = StaticCString::create("_enter_tree");
_exit_tree = StaticCString::create("_exit_tree");
_enter_world = StaticCString::create("_enter_world");
_exit_world = StaticCString::create("_exit_world");
_ready = StaticCString::create("_ready");
_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
_clips_input = StaticCString::create("_clips_input");
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
grouped = StaticCString::create("grouped");
ungrouped = StaticCString::create("ungrouped");
screen_entered = StaticCString::create("screen_entered");
screen_exited = StaticCString::create("screen_exited");
viewport_entered = StaticCString::create("viewport_entered");
viewport_exited = StaticCString::create("viewport_exited");
camera_entered = StaticCString::create("camera_entered");
camera_exited = StaticCString::create("camera_exited");
_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
_area_enter_tree = StaticCString::create("_area_enter_tree");
_area_exit_tree = StaticCString::create("_area_exit_tree");
_input = StaticCString::create("_input");
_input_event = StaticCString::create("_input_event");
gui_input = StaticCString::create("gui_input");
_gui_input = StaticCString::create("_gui_input");
_unhandled_input = StaticCString::create("_unhandled_input");
_unhandled_key_input = StaticCString::create("_unhandled_key_input");
changed = StaticCString::create("changed");
_shader_changed = StaticCString::create("_shader_changed");
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
_set_subgizmo_selection = StaticCString::create("_set_subgizmo_selection");
_clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection");
offset = StaticCString::create("offset");
unit_offset = StaticCString::create("unit_offset");
rotation_mode = StaticCString::create("rotation_mode");
rotate = StaticCString::create("rotate");
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
transform_rot = StaticCString::create("rotation_degrees");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");
_update_pairs = StaticCString::create("_update_pairs");
_get_minimum_size = StaticCString::create("_get_minimum_size");
area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
has_point = StaticCString::create("has_point");
line_separation = StaticCString::create("line_separation");
get_drag_data = StaticCString::create("get_drag_data");
drop_data = StaticCString::create("drop_data");
can_drop_data = StaticCString::create("can_drop_data");
_im_update = StaticCString::create("_im_update");
_queue_update = StaticCString::create("_queue_update");
_mouse_enter = StaticCString::create("_mouse_enter");
_mouse_exit = StaticCString::create("_mouse_exit");
_pressed = StaticCString::create("_pressed");
_toggled = StaticCString::create("_toggled");
frame_changed = StaticCString::create("frame_changed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
autoplay = StaticCString::create("autoplay");
blend_times = StaticCString::create("blend_times");
speed = StaticCString::create("speed");
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
output = StaticCString::create("output");
path_pp = NodePath("..");
_default = StaticCString::create("default");
_mesh_changed = StaticCString::create("_mesh_changed");
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
}