mirror of
https://github.com/Relintai/pandemonium_engine.git
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500 lines
14 KiB
C++
500 lines
14 KiB
C++
public:
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BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p_subindex, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_invisible = false) {
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#ifdef BVH_VERBOSE_TREE
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VERBOSE_PRINT("\nitem_add BEFORE");
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_debug_recursive_print_tree(0);
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VERBOSE_PRINT("\n");
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#endif
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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// NOTE that we do not expand the AABB for the first create even if
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// leaf expansion is switched on. This is for two reasons:
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// (1) We don't know if this object will move in future, in which case a non-expanded
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// bound would be better...
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// (2) We don't yet know how many objects will be paired, which is used to modify
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// the expansion margin.
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// handle to be filled with the new item ref
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BVHHandle handle;
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// ref id easier to pass around than handle
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uint32_t ref_id;
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// this should never fail
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ItemRef *ref = _refs.request(ref_id);
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// the extra data should be parallel list to the references
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uint32_t extra_id;
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ItemExtra *extra = _extra.request(extra_id);
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BVH_ASSERT(extra_id == ref_id);
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// pairs info
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if (USE_PAIRS) {
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uint32_t pairs_id;
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ItemPairs *pairs = _pairs.request(pairs_id);
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pairs->clear();
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BVH_ASSERT(pairs_id == ref_id);
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}
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extra->subindex = p_subindex;
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extra->userdata = p_userdata;
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extra->last_updated_tick = 0;
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// add an active reference to the list for slow incremental optimize
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// this list must be kept in sync with the references as they are added or removed.
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extra->active_ref_id = _active_refs.size();
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_active_refs.push_back(ref_id);
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extra->tree_id = p_tree_id;
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extra->tree_collision_mask = p_tree_collision_mask;
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// assign to handle to return
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handle.set_id(ref_id);
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create_root_node(p_tree_id);
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// we must choose where to add to tree
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if (p_active) {
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ref->tnode_id = _logic_choose_item_add_node(_root_node_id[p_tree_id], abb);
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bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
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if (refit) {
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref->tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID) {
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refit_upward_and_balance(add_node.parent_id, p_tree_id);
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}
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}
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} else {
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ref->set_inactive();
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}
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#ifdef BVH_VERBOSE
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// memory use
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int mem = _refs.estimate_memory_use();
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mem += _nodes.estimate_memory_use();
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String sz = _debug_aabb_to_string(abb);
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VERBOSE_PRINT("\titem_add [" + itos(ref_id) + "] " + itos(_refs.size()) + " refs,\t" + itos(_nodes.size()) + " nodes " + sz);
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VERBOSE_PRINT("mem use : " + itos(mem) + ", num nodes : " + itos(_nodes.size()));
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#endif
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return handle;
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}
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void _debug_print_refs() {
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#ifdef BVH_VERBOSE_TREE
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print_line("refs.....");
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for (int n = 0; n < _refs.size(); n++) {
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const ItemRef &ref = _refs[n];
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print_line("tnode_id " + itos(ref.tnode_id) + ", item_id " + itos(ref.item_id));
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}
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#endif
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}
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// returns false if noop
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bool item_move(BVHHandle p_handle, const BOUNDS &p_aabb) {
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uint32_t ref_id = p_handle.id();
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// get the reference
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ItemRef &ref = _refs[ref_id];
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if (!ref.is_active()) {
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return false;
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}
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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#ifdef BVH_EXPAND_LEAF_AABBS
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if (USE_PAIRS) {
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// scale the pairing expansion by the number of pairs.
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abb.expand(_pairs[ref_id].scale_expansion_margin(_pairing_expansion));
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} else {
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abb.expand(_pairing_expansion);
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}
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#endif
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BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
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TNode &tnode = _nodes[ref.tnode_id];
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// does it fit within the current leaf aabb?
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if (tnode.aabb.is_other_within(abb)) {
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// do nothing .. fast path .. not moved enough to need refit
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// however we WILL update the exact aabb in the leaf, as this will be needed
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// for accurate collision detection
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TLeaf &leaf = _node_get_leaf(tnode);
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BVHABB_CLASS &leaf_abb = leaf.get_aabb(ref.item_id);
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// no change?
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#ifdef BVH_EXPAND_LEAF_AABBS
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BOUNDS leaf_aabb;
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leaf_abb.to(leaf_aabb);
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// This test should pass in a lot of cases, and by returning false we can avoid
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// collision pairing checks later, which greatly reduces processing.
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if (expanded_aabb_encloses_not_shrink(leaf_aabb, p_aabb)) {
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return false;
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}
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#else
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if (leaf_abb == abb) {
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return false;
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}
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#endif
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#ifdef BVH_VERBOSE_MOVES
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print_line("item_move " + itos(p_handle.id()) + "(within tnode aabb) : " + _debug_aabb_to_string(abb));
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#endif
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leaf_abb = abb;
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_integrity_check_all();
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return true;
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}
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#ifdef BVH_VERBOSE_MOVES
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print_line("item_move " + itos(p_handle.id()) + "(outside tnode aabb) : " + _debug_aabb_to_string(abb));
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#endif
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// remove and reinsert
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node_remove_item(ref_id, tree_id);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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// add to the tree
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bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
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// only need to refit from the PARENT
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if (needs_refit) {
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref.tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID) {
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// not sure we need to rebalance all the time, this can be done less often
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refit_upward(add_node.parent_id);
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}
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//refit_upward_and_balance(add_node.parent_id);
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}
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return true;
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}
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void item_remove(BVHHandle p_handle) {
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uint32_t ref_id = p_handle.id();
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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VERBOSE_PRINT("item_remove [" + itos(ref_id) + "] ");
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////////////////////////////////////////
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// remove the active reference from the list for slow incremental optimize
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// this list must be kept in sync with the references as they are added or removed.
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uint32_t active_ref_id = _extra[ref_id].active_ref_id;
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uint32_t ref_id_moved_back = _active_refs[_active_refs.size() - 1];
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// swap back and decrement for fast unordered remove
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_active_refs[active_ref_id] = ref_id_moved_back;
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_active_refs.resize(_active_refs.size() - 1);
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// keep the moved active reference up to date
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_extra[ref_id_moved_back].active_ref_id = active_ref_id;
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////////////////////////////////////////
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// remove the item from the node (only if active)
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if (_refs[ref_id].is_active()) {
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node_remove_item(ref_id, tree_id);
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}
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// remove the item reference
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_refs.free(ref_id);
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_extra.free(ref_id);
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if (USE_PAIRS) {
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_pairs.free(ref_id);
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}
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// don't think refit_all is necessary?
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//refit_all(_tree_id);
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#ifdef BVH_VERBOSE_TREE
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_debug_recursive_print_tree(tree_id);
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#endif
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}
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// returns success
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bool item_activate(BVHHandle p_handle, const BOUNDS &p_aabb) {
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uint32_t ref_id = p_handle.id();
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ItemRef &ref = _refs[ref_id];
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if (ref.is_active()) {
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// noop
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return false;
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}
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// add to tree
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BVHABB_CLASS abb;
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abb.from(p_aabb);
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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_node_add_item(ref.tnode_id, ref_id, abb);
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refit_upward_and_balance(ref.tnode_id, tree_id);
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return true;
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}
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// returns success
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bool item_deactivate(BVHHandle p_handle) {
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uint32_t ref_id = p_handle.id();
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ItemRef &ref = _refs[ref_id];
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if (!ref.is_active()) {
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// noop
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return false;
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}
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// remove from tree
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BVHABB_CLASS abb;
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node_remove_item(ref_id, tree_id, &abb);
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// mark as inactive
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ref.set_inactive();
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return true;
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}
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bool item_get_active(BVHHandle p_handle) const {
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uint32_t ref_id = p_handle.id();
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const ItemRef &ref = _refs[ref_id];
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return ref.is_active();
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}
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// during collision testing, we want to set the mask and whether pairable for the item testing from
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void item_fill_cullparams(BVHHandle p_handle, CullParams &r_params) const {
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uint32_t ref_id = p_handle.id();
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const ItemExtra &extra = _extra[ref_id];
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// which trees does this item want to collide detect against?
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r_params.tree_collision_mask = extra.tree_collision_mask;
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// The testing user defined object is passed to the user defined cull check function
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// for masks etc. This is usually a dummy object of type T with masks set.
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// However, if not using the cull_check callback (i.e. returning true), you can pass
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// a nullptr instead of dummy object, as it will not be used.
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r_params.tester = extra.userdata;
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}
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bool item_is_pairable(const BVHHandle &p_handle) {
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uint32_t ref_id = p_handle.id();
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const ItemExtra &extra = _extra[ref_id];
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return extra.pairable != 0;
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}
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void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) {
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// change tree?
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uint32_t ref_id = p_handle.id();
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const ItemRef &ref = _refs[ref_id];
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TNode &tnode = _nodes[ref.tnode_id];
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TLeaf &leaf = _node_get_leaf(tnode);
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r_abb = leaf.get_aabb(ref.item_id);
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}
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bool item_set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask) {
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// change tree?
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uint32_t ref_id = p_handle.id();
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ItemExtra &ex = _extra[ref_id];
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ItemRef &ref = _refs[ref_id];
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bool active = ref.is_active();
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bool tree_changed = ex.tree_id != p_tree_id;
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bool mask_changed = ex.tree_collision_mask != p_tree_collision_mask;
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bool state_changed = tree_changed | mask_changed;
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// Keep an eye on this for bugs of not noticing changes to objects,
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// especially when changing client user masks that will not be detected as a change
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// in the BVH. You may need to force a collision check in this case with recheck_pairs().
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if (active && (tree_changed | mask_changed)) {
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// record abb
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TNode &tnode = _nodes[ref.tnode_id];
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TLeaf &leaf = _node_get_leaf(tnode);
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BVHABB_CLASS abb = leaf.get_aabb(ref.item_id);
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// make sure current tree is correct prior to changing
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uint32_t tree_id = _handle_get_tree_id(p_handle);
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// remove from old tree
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node_remove_item(ref_id, tree_id);
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// we must set the pairable AFTER getting the current tree
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// because the pairable status determines which tree
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ex.tree_id = p_tree_id;
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ex.tree_collision_mask = p_tree_collision_mask;
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// add to new tree
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tree_id = _handle_get_tree_id(p_handle);
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create_root_node(tree_id);
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// we must choose where to add to tree
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ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
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bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
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// only need to refit from the PARENT
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if (needs_refit) {
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// only need to refit from the parent
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const TNode &add_node = _nodes[ref.tnode_id];
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if (add_node.parent_id != BVHCommon::INVALID) {
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refit_upward_and_balance(add_node.parent_id, tree_id);
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}
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}
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} else {
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// always keep this up to date
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ex.tree_id = p_tree_id;
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ex.tree_collision_mask = p_tree_collision_mask;
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}
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return state_changed;
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}
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void incremental_optimize() {
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// first update all aabbs as one off step..
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// this is cheaper than doing it on each move as each leaf may get touched multiple times
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// in a frame.
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for (int n = 0; n < NUM_TREES; n++) {
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if (_root_node_id[n] != BVHCommon::INVALID) {
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refit_branch(_root_node_id[n]);
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}
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}
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// now do small section reinserting to get things moving
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// gradually, and keep items in the right leaf
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if (_current_active_ref >= _active_refs.size()) {
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_current_active_ref = 0;
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}
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// special case
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if (!_active_refs.size()) {
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return;
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}
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uint32_t ref_id = _active_refs[_current_active_ref++];
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_logic_item_remove_and_reinsert(ref_id);
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#ifdef BVH_VERBOSE
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/*
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// memory use
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int mem_refs = _refs.estimate_memory_use();
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int mem_nodes = _nodes.estimate_memory_use();
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int mem_leaves = _leaves.estimate_memory_use();
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String sz;
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sz += "mem_refs : " + itos(mem_refs) + " ";
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sz += "mem_nodes : " + itos(mem_nodes) + " ";
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sz += "mem_leaves : " + itos(mem_leaves) + " ";
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sz += ", num nodes : " + itos(_nodes.size());
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print_line(sz);
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*/
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#endif
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}
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void update() {
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incremental_optimize();
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// keep the expansion values up to date with the world bound
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//#define BVH_ALLOW_AUTO_EXPANSION
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#ifdef BVH_ALLOW_AUTO_EXPANSION
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if (_auto_node_expansion || _auto_pairing_expansion) {
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BVHABB_CLASS world_bound;
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world_bound.set_to_max_opposite_extents();
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bool bound_valid = false;
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for (int n = 0; n < NUM_TREES; n++) {
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uint32_t node_id = _root_node_id[n];
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if (node_id != BVHCommon::INVALID) {
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world_bound.merge(_nodes[node_id].aabb);
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bound_valid = true;
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}
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}
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// if there are no nodes, do nothing, but if there are...
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if (bound_valid) {
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BOUNDS bb;
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world_bound.to(bb);
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real_t size = bb.get_longest_axis_size();
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// automatic AI decision for best parameters.
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// These can be overridden in project settings.
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// these magic numbers are determined by experiment
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if (_auto_node_expansion) {
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_node_expansion = size * 0.025;
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}
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if (_auto_pairing_expansion) {
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_pairing_expansion = size * 0.009;
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}
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}
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}
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#endif
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}
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void params_set_pairing_expansion(real_t p_value) {
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if (p_value < 0) {
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#ifdef BVH_ALLOW_AUTO_EXPANSION
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_auto_pairing_expansion = true;
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#endif
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return;
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}
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#ifdef BVH_ALLOW_AUTO_EXPANSION
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_auto_pairing_expansion = false;
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#endif
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_pairing_expansion = p_value;
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// calculate shrinking threshold
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const real_t fudge_factor = 1.1f;
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_aabb_shrinkage_threshold = _pairing_expansion * POINT::AXIS_COUNT * 2 * fudge_factor;
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}
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// This routine is not just an enclose check, it also checks for special case of shrinkage
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bool expanded_aabb_encloses_not_shrink(const BOUNDS &p_expanded_aabb, const BOUNDS &p_aabb) const {
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if (!p_expanded_aabb.encloses(p_aabb)) {
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return false;
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}
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// Check for special case of shrinkage. If the aabb has shrunk
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// significantly we want to create a new expanded bound, because
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// the previous expanded bound will have diverged significantly.
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const POINT &exp_size = p_expanded_aabb.size;
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const POINT &new_size = p_aabb.size;
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real_t exp_l = 0;
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real_t new_l = 0;
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for (int i = 0; i < POINT::AXIS_COUNT; ++i) {
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exp_l += exp_size[i];
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new_l += new_size[i];
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}
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// is difference above some metric
|
|
real_t diff = exp_l - new_l;
|
|
if (diff < _aabb_shrinkage_threshold) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|