mirror of
https://github.com/Relintai/pandemonium_engine.git
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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
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#include "terrain_2d_light.h"
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_FORCE_INLINE_ int Terrain2DLight::get_world_position_x() const {
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return _world_position_x;
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}
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_FORCE_INLINE_ int Terrain2DLight::get_world_position_y() const {
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return _world_position_y;
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}
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Vector2 Terrain2DLight::get_world_position() {
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return Vector2(_world_position_x, _world_position_y);
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}
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void Terrain2DLight::set_world_position(const int x, const int y) {
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_world_position_x = x;
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_world_position_y = y;
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}
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_FORCE_INLINE_ Color Terrain2DLight::get_color() const {
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return _color;
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}
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void Terrain2DLight::set_color(const Color &color) {
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_color = color;
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}
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_FORCE_INLINE_ float Terrain2DLight::get_size() const {
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return _size;
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}
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void Terrain2DLight::set_size(const float size) {
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_size = size;
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}
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Terrain2DLight::Terrain2DLight() {
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_size = 0;
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_world_position_x = 0;
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_world_position_y = 0;
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}
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Terrain2DLight::~Terrain2DLight() {
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}
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void Terrain2DLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &Terrain2DLight::get_world_position_x);
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ClassDB::bind_method(D_METHOD("get_world_position_y"), &Terrain2DLight::get_world_position_y);
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ClassDB::bind_method(D_METHOD("set_world_position", "x", "y"), &Terrain2DLight::set_world_position);
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ClassDB::bind_method(D_METHOD("get_color"), &Terrain2DLight::get_color);
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ClassDB::bind_method(D_METHOD("set_color"), &Terrain2DLight::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_size"), &Terrain2DLight::get_size);
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ClassDB::bind_method(D_METHOD("set_size"), &Terrain2DLight::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
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}
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