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78 lines
1.5 KiB
C++
78 lines
1.5 KiB
C++
#ifndef TERRAIN_SURFACE_H
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#define TERRAIN_SURFACE_H
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#include "core/math/color.h"
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#include "core/object/resource.h"
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#include "core/containers/vector.h"
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#include "core/math/rect2.h"
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#include "scene/resources/material/material.h"
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#include "terrain_library.h"
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class TerrainLibrary;
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class TerrainSurface : public Resource {
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GDCLASS(TerrainSurface, Resource)
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public:
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/*
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_____
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/_____/I
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I I I <- BACK
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I F I I
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I_____I/
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I y
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I I
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O----- x I B
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/ I F I /
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/ z+ I ---I/
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*/
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enum TerrainSurfaceSides {
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TERRAIN_SIDE_TOP = 0,
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TERRAIN_SIDE_BOTTOM = 1,
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TERRAIN_SIDE_SIDE = 2,
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};
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enum {
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TERRAIN_SIDES_COUNT = 3,
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TERRAIN_SIDES_ARRAY_SIZE = TERRAIN_SIDES_COUNT * 2,
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};
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int get_id() const;
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void set_id(const int value);
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Rect2 get_rect(const TerrainSurfaceSides side) const;
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void set_rect(const TerrainSurfaceSides side, const Rect2 &rect);
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Ref<TerrainLibrary> get_library() const;
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void set_library(Ref<TerrainLibrary> library);
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Vector2 transform_uv(const TerrainSurfaceSides p_side, const Vector2 &p_uv) const;
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Vector2 transform_uv_scaled(const TerrainSurfaceSides p_side, const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const;
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virtual void refresh_rects();
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TerrainSurface();
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~TerrainSurface();
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protected:
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static void _bind_methods();
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TerrainLibrary *_library;
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int _id;
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int _mesher_index;
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bool _transparent;
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bool _liquid;
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Rect2 _rects[TERRAIN_SIDES_COUNT];
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};
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VARIANT_ENUM_CAST(TerrainSurface::TerrainSurfaceSides);
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#endif
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