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34 lines
792 B
C++
34 lines
792 B
C++
#ifndef PROP_2D_DATA_SCENE_H
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#define PROP_2D_DATA_SCENE_H
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#include "core/math/vector3.h"
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#include "prop_2d_data_entry.h"
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#include "scene/resources/packed_scene.h"
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class Prop2DDataScene : public Prop2DDataEntry {
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GDCLASS(Prop2DDataScene, Prop2DDataEntry);
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public:
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Ref<PackedScene> get_scene();
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void set_scene(const Ref<PackedScene> &value);
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bool _processor_handles(Node *node);
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void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
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Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
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Prop2DDataScene();
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~Prop2DDataScene();
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protected:
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static void _bind_methods();
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private:
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bool _snap_to_mesh;
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Vector3 _snap_axis;
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Ref<PackedScene> _scene;
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};
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#endif
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