pandemonium_engine/modules/props_2d/props/prop_2d_data_scene.h

34 lines
792 B
C++

#ifndef PROP_2D_DATA_SCENE_H
#define PROP_2D_DATA_SCENE_H
#include "core/math/vector3.h"
#include "prop_2d_data_entry.h"
#include "scene/resources/packed_scene.h"
class Prop2DDataScene : public Prop2DDataEntry {
GDCLASS(Prop2DDataScene, Prop2DDataEntry);
public:
Ref<PackedScene> get_scene();
void set_scene(const Ref<PackedScene> &value);
bool _processor_handles(Node *node);
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
Prop2DDataScene();
~Prop2DDataScene();
protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
Ref<PackedScene> _scene;
};
#endif