mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
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#include "prop_2d_texture_job.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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#include "../../texture_packer/texture_packer.h"
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#endif
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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Ref<TexturePacker> Prop2DTextureJob::get_merger() {
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return _merger;
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}
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void Prop2DTextureJob::set_merger(const Ref<TexturePacker> &merger) {
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_merger = merger;
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}
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#endif
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void Prop2DTextureJob::_execute() {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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if (!_merger.is_valid()) {
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set_complete(true);
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return;
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}
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_merger->merge();
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#endif
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set_complete(true);
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}
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Prop2DTextureJob::Prop2DTextureJob() {
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}
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Prop2DTextureJob::~Prop2DTextureJob() {
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}
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void Prop2DTextureJob::_bind_methods() {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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ClassDB::bind_method(D_METHOD("get_merger"), &Prop2DTextureJob::get_merger);
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ClassDB::bind_method(D_METHOD("set_merger", "value"), &Prop2DTextureJob::set_merger);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "merger", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker"), "set_merger", "get_merger");
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#endif
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}
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