mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-20 08:17:17 +01:00
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#ifndef PROP_INSTANCE_H
|
|
#define PROP_INSTANCE_H
|
|
|
|
|
|
#include "scene/main/spatial.h"
|
|
|
|
#include "scene/resources/material/material.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "props/prop_data.h"
|
|
|
|
class PropInstance : public Spatial {
|
|
GDCLASS(PropInstance, Spatial);
|
|
|
|
public:
|
|
Ref<PropData> get_prop_data();
|
|
void set_prop_data(const Ref<PropData> &data);
|
|
|
|
Ref<Material> get_material();
|
|
void set_material(const Ref<Material> &material);
|
|
|
|
uint32_t get_collision_layer() const;
|
|
void set_collision_layer(uint32_t p_layer);
|
|
|
|
uint32_t get_collision_mask() const;
|
|
void set_collision_mask(uint32_t p_mask);
|
|
|
|
virtual void collision_layer_changed();
|
|
virtual void collision_mask_changed();
|
|
|
|
void init_materials();
|
|
virtual void _init_materials();
|
|
|
|
void build();
|
|
void queue_build();
|
|
void build_finished();
|
|
|
|
virtual void _build();
|
|
virtual void _build_finished();
|
|
|
|
void prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
|
|
virtual void _prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
|
|
|
|
PropInstance();
|
|
~PropInstance();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
Ref<PropData> _prop_data;
|
|
Ref<Material> _material;
|
|
|
|
uint32_t _collision_layer;
|
|
uint32_t _collision_mask;
|
|
|
|
bool _build_queued;
|
|
bool _building;
|
|
};
|
|
|
|
#endif
|