pandemonium_engine/platform
Relintai a3f2631d59 Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
..
android Ported: Add double_tap attribute to InputEventScreenTouch 2022-11-13 01:29:17 +01:00
frt Ported: flush buffered events 2022-10-08 19:30:42 +02:00
frt_sdl Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0 2022-10-08 19:36:12 +02:00
iphone Ported: Add double_tap attribute to InputEventScreenTouch 2022-11-13 01:29:17 +01:00
javascript Ported: Change auto to default in cursor css settings. 2022-10-08 17:34:43 +02:00
osx Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-10-08 16:37:21 +02:00
server SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
windows Clean up exception ahndling and rtti flags for msvc. 2022-10-09 10:41:24 +02:00
x11 Don't try to include x86 assembly into non-x86 based platforms when cross compiling the x11 platform on x86. 2022-10-12 12:18:56 +02:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00