mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
1835 lines
62 KiB
C++
1835 lines
62 KiB
C++
/*************************************************************************/
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/* animation_player_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_player_editor_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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#include "editor/animation_track_editor.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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// For onion skinning.
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/main/viewport.h"
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#include "servers/visual_server.h"
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void AnimationPlayerEditor::_node_removed(Node *p_node) {
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if (player && player == p_node) {
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player = nullptr;
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set_process(false);
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track_editor->set_animation(Ref<Animation>());
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track_editor->set_root(nullptr);
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track_editor->show_select_node_warning(true);
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_update_player();
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}
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}
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void AnimationPlayerEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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if (!player) {
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return;
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}
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updating = true;
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if (player->is_playing()) {
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{
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String animname = player->get_assigned_animation();
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if (player->has_animation(animname)) {
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Ref<Animation> anim = player->get_animation(animname);
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if (!anim.is_null()) {
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frame->set_max(anim->get_length());
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}
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}
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}
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frame->set_value(player->get_current_animation_position());
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track_editor->set_anim_pos(player->get_current_animation_position());
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EditorNode::get_singleton()->get_inspector()->refresh();
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} else if (!player->is_valid()) {
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// Reset timeline when the player has been stopped externally
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frame->set_value(0);
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} else if (last_active) {
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// Need the last frame after it stopped.
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frame->set_value(player->get_current_animation_position());
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}
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last_active = player->is_playing();
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updating = false;
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} break;
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case NOTIFICATION_ENTER_TREE: {
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tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
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onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");
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blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
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get_tree()->connect("node_removed", this, "_node_removed");
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add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel"));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
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play->set_icon(get_icon("PlayStart", "EditorIcons"));
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play_from->set_icon(get_icon("Play", "EditorIcons"));
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play_bw->set_icon(get_icon("PlayStartBackwards", "EditorIcons"));
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play_bw_from->set_icon(get_icon("PlayBackwards", "EditorIcons"));
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autoplay_icon = get_icon("AutoPlay", "EditorIcons");
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reset_icon = get_icon("Reload", "EditorIcons");
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{
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Ref<Image> autoplay_img = autoplay_icon->get_data();
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Ref<Image> reset_img = reset_icon->get_data();
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Ref<Image> autoplay_reset_img;
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Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
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autoplay_reset_img.instance();
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autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
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autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
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autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
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Ref<ImageTexture> temp_icon;
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temp_icon.instance();
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temp_icon->create_from_image(autoplay_reset_img);
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autoplay_reset_icon = temp_icon;
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}
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stop->set_icon(get_icon("Stop", "EditorIcons"));
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onion_toggle->set_icon(get_icon("Onion", "EditorIcons"));
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onion_skinning->set_icon(get_icon("GuiTabMenuHl", "EditorIcons"));
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pin->set_icon(get_icon("Pin", "EditorIcons"));
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tool_anim->add_style_override("normal", get_stylebox("normal", "Button"));
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track_editor->get_edit_menu()->add_style_override("normal", get_stylebox("normal", "Button"));
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#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_icon(m_icon, "EditorIcons"))
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ITEM_ICON(TOOL_NEW_ANIM, "New");
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ITEM_ICON(TOOL_LOAD_ANIM, "Load");
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ITEM_ICON(TOOL_SAVE_ANIM, "Save");
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ITEM_ICON(TOOL_SAVE_AS_ANIM, "Save");
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ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
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ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
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ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
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ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
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ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
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_update_animation_list_icons();
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} break;
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}
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}
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void AnimationPlayerEditor::_autoplay_pressed() {
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if (updating) {
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return;
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}
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if (animation->get_item_count() == 0) {
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return;
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}
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String current = animation->get_item_text(animation->get_selected());
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if (player->get_autoplay() == current) {
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//unset
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undo_redo->create_action(TTR("Toggle Autoplay"));
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undo_redo->add_do_method(player, "set_autoplay", "");
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undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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} else {
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//set
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undo_redo->create_action(TTR("Toggle Autoplay"));
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undo_redo->add_do_method(player, "set_autoplay", current);
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undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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}
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}
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void AnimationPlayerEditor::_play_pressed() {
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
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current = animation->get_item_text(animation->get_selected());
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}
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if (current != "") {
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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}
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player->play(current);
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}
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//unstop
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stop->set_pressed(false);
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}
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void AnimationPlayerEditor::_play_from_pressed() {
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
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current = animation->get_item_text(animation->get_selected());
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}
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if (current != "") {
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float time = player->get_current_animation_position();
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if (current == player->get_assigned_animation() && player->is_playing()) {
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player->stop(); //so it won't blend with itself
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}
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player->play(current);
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player->seek(time);
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}
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//unstop
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stop->set_pressed(false);
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}
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void AnimationPlayerEditor::_play_bw_pressed() {
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
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current = animation->get_item_text(animation->get_selected());
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}
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if (current != "") {
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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}
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player->play(current, -1, -1, true);
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}
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//unstop
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stop->set_pressed(false);
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}
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void AnimationPlayerEditor::_play_bw_from_pressed() {
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
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current = animation->get_item_text(animation->get_selected());
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}
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if (current != "") {
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float time = player->get_current_animation_position();
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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}
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player->play(current, -1, -1, true);
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player->seek(time);
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}
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//unstop
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stop->set_pressed(false);
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}
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void AnimationPlayerEditor::_stop_pressed() {
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if (!player) {
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return;
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}
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player->stop(false);
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play->set_pressed(false);
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stop->set_pressed(true);
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}
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void AnimationPlayerEditor::_animation_selected(int p_which) {
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if (updating) {
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return;
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}
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// when selecting an animation, the idea is that the only interesting behavior
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// ui-wise is that it should play/blend the next one if currently playing
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
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current = animation->get_item_text(animation->get_selected());
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}
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if (current != "") {
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player->set_assigned_animation(current);
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Ref<Animation> anim = player->get_animation(current);
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{
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track_editor->set_animation(anim);
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Node *root = player->get_node(player->get_root());
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if (root) {
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track_editor->set_root(root);
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}
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}
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frame->set_max(anim->get_length());
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} else {
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track_editor->set_animation(Ref<Animation>());
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track_editor->set_root(nullptr);
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}
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autoplay->set_pressed(current == player->get_autoplay());
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AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
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EditorNode::get_singleton()->update_keying();
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_animation_key_editor_seek(timeline_position, false);
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}
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void AnimationPlayerEditor::_animation_new() {
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name_dialog_op = TOOL_NEW_ANIM;
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name_title->set_text(TTR("New Animation Name:"));
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int count = 1;
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String base = TTR("New Anim");
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while (true) {
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String attempt = base;
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if (count > 1) {
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attempt += " (" + itos(count) + ")";
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}
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if (player->has_animation(attempt)) {
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count++;
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continue;
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}
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base = attempt;
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break;
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}
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name->set_text(base);
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name_dialog->popup_centered(Size2(300, 90));
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name->select_all();
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name->grab_focus();
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}
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void AnimationPlayerEditor::_animation_rename() {
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if (animation->get_item_count() == 0) {
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return;
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}
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int selected = animation->get_selected();
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String selected_name = animation->get_item_text(selected);
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name_title->set_text(TTR("Change Animation Name:"));
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name->set_text(selected_name);
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name_dialog_op = TOOL_RENAME_ANIM;
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name_dialog->popup_centered(Size2(300, 90));
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name->select_all();
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name->grab_focus();
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}
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void AnimationPlayerEditor::_animation_load() {
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ERR_FAIL_COND(!player);
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file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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file->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
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for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
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file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
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}
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file->popup_centered_ratio();
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current_option = RESOURCE_LOAD;
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}
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void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path) {
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int flg = 0;
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if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
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flg |= ResourceSaver::FLAG_COMPRESS;
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}
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String path = ProjectSettings::get_singleton()->localize_path(p_path);
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Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
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if (err != OK) {
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accept->set_text(TTR("Error saving resource!"));
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accept->popup_centered_minsize();
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return;
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}
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((Resource *)p_resource.ptr())->set_path(path);
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editor->emit_signal("resource_saved", p_resource);
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}
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void AnimationPlayerEditor::_animation_save(const Ref<Resource> &p_resource) {
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if (p_resource->get_path().is_resource_file()) {
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_animation_save_in_path(p_resource, p_resource->get_path());
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} else {
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_animation_save_as(p_resource);
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}
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}
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void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource) {
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file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
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List<String> extensions;
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ResourceSaver::get_recognized_extensions(p_resource, &extensions);
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file->clear_filters();
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for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
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String path;
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//file->set_current_path(current_path);
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if (p_resource->get_path() != "") {
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path = p_resource->get_path();
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if (extensions.size()) {
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if (extensions.find(p_resource->get_path().get_extension().to_lower()) == nullptr) {
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path = p_resource->get_path().get_base_dir() + p_resource->get_name() + "." + extensions.front()->get();
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}
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}
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} else {
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if (extensions.size()) {
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if (p_resource->get_name() != "") {
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path = p_resource->get_name() + "." + extensions.front()->get().to_lower();
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} else {
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path = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
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}
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}
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}
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file->set_current_path(path);
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file->popup_centered_ratio();
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file->set_title(TTR("Save Resource As..."));
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current_option = RESOURCE_SAVE;
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}
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void AnimationPlayerEditor::_animation_remove() {
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if (animation->get_item_count() == 0) {
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return;
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}
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delete_dialog->set_text(TTR("Delete Animation?"));
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delete_dialog->popup_centered_minsize();
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}
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void AnimationPlayerEditor::_animation_remove_confirmed() {
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String current = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim = player->get_animation(current);
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undo_redo->create_action(TTR("Remove Animation"));
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if (player->get_autoplay() == current) {
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undo_redo->add_do_method(player, "set_autoplay", "");
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undo_redo->add_undo_method(player, "set_autoplay", current);
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// Avoid having the autoplay icon linger around if there is only one animation in the player.
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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}
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undo_redo->add_do_method(player, "remove_animation", current);
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undo_redo->add_undo_method(player, "add_animation", current, anim);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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if (animation->get_item_count() == 1) {
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undo_redo->add_do_method(this, "_stop_onion_skinning");
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undo_redo->add_undo_method(this, "_start_onion_skinning");
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}
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undo_redo->commit_action();
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}
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void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
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int idx = -1;
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for (int i = 0; i < animation->get_item_count(); i++) {
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if (animation->get_item_text(i) == p_anim) {
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idx = i;
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break;
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}
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}
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ERR_FAIL_COND(idx == -1);
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animation->select(idx);
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_animation_selected(idx);
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}
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double AnimationPlayerEditor::_get_editor_step() const {
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// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
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if (track_editor->is_snap_enabled()) {
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const String current = player->get_assigned_animation();
|
|
const Ref<Animation> anim = player->get_animation(current);
|
|
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
|
|
|
|
// Use more precise snapping when holding Shift
|
|
return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
|
|
}
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_name_edited() {
|
|
player->stop();
|
|
|
|
String new_name = name->get_text();
|
|
if (new_name == "" || new_name.find(":") != -1 || new_name.find("/") != -1) {
|
|
error_dialog->set_text(TTR("Invalid animation name!"));
|
|
error_dialog->popup_centered_minsize();
|
|
return;
|
|
}
|
|
|
|
if (name_dialog_op == TOOL_RENAME_ANIM && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
|
|
name_dialog->hide();
|
|
return;
|
|
}
|
|
|
|
if (player->has_animation(new_name)) {
|
|
error_dialog->set_text(TTR("Animation name already exists!"));
|
|
error_dialog->popup_centered_minsize();
|
|
return;
|
|
}
|
|
|
|
switch (name_dialog_op) {
|
|
case TOOL_RENAME_ANIM: {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
undo_redo->create_action(TTR("Rename Animation"));
|
|
undo_redo->add_do_method(player, "rename_animation", current, new_name);
|
|
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
|
|
undo_redo->add_undo_method(player, "rename_animation", new_name, current);
|
|
undo_redo->add_undo_method(anim.ptr(), "set_name", current);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
|
|
_select_anim_by_name(new_name);
|
|
} break;
|
|
|
|
case TOOL_NEW_ANIM: {
|
|
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
|
|
new_anim->set_name(new_name);
|
|
|
|
undo_redo->create_action(TTR("Add Animation"));
|
|
undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
|
|
undo_redo->add_undo_method(player, "remove_animation", new_name);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
if (animation->get_item_count() == 0) {
|
|
undo_redo->add_do_method(this, "_start_onion_skinning");
|
|
undo_redo->add_undo_method(this, "_stop_onion_skinning");
|
|
}
|
|
undo_redo->commit_action();
|
|
|
|
_select_anim_by_name(new_name);
|
|
} break;
|
|
|
|
case TOOL_DUPLICATE_ANIM: {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
|
|
List<PropertyInfo> plist;
|
|
anim->get_property_list(&plist);
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
if (E->get().usage & PROPERTY_USAGE_STORAGE) {
|
|
new_anim->set(E->get().name, anim->get(E->get().name));
|
|
}
|
|
}
|
|
new_anim->set_path("");
|
|
new_anim->set_name(new_name);
|
|
|
|
undo_redo->create_action(TTR("Duplicate Animation"));
|
|
undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
|
|
undo_redo->add_undo_method(player, "remove_animation", new_name);
|
|
undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
|
|
_select_anim_by_name(new_name);
|
|
} break;
|
|
}
|
|
|
|
name_dialog->hide();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
|
|
if (animation->get_item_count() == 0) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
undo_redo->create_action(TTR("Blend Next Changed"));
|
|
undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
|
|
undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_blend() {
|
|
if (updating_blends) {
|
|
return;
|
|
}
|
|
|
|
blend_editor.tree->clear();
|
|
|
|
if (animation->get_item_count() == 0) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
|
|
|
|
blend_editor.tree->set_hide_root(true);
|
|
blend_editor.tree->set_column_min_width(0, 10);
|
|
blend_editor.tree->set_column_min_width(1, 3);
|
|
|
|
List<StringName> anims;
|
|
player->get_animation_list(&anims);
|
|
TreeItem *root = blend_editor.tree->create_item();
|
|
updating_blends = true;
|
|
|
|
int i = 0;
|
|
bool anim_found = false;
|
|
blend_editor.next->clear();
|
|
blend_editor.next->add_item("", i);
|
|
|
|
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
|
|
String to = E->get();
|
|
TreeItem *blend = blend_editor.tree->create_item(root);
|
|
blend->set_editable(0, false);
|
|
blend->set_editable(1, true);
|
|
blend->set_text(0, to);
|
|
blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
|
|
blend->set_range_config(1, 0, 3600, 0.001);
|
|
blend->set_range(1, player->get_blend_time(current, to));
|
|
|
|
i++;
|
|
blend_editor.next->add_item(to, i);
|
|
if (to == player->animation_get_next(current)) {
|
|
blend_editor.next->select(i);
|
|
anim_found = true;
|
|
}
|
|
}
|
|
|
|
// make sure we reset it else it becomes out of sync and could contain a deleted animation
|
|
if (!anim_found) {
|
|
blend_editor.next->select(0);
|
|
player->animation_set_next(current, blend_editor.next->get_item_text(0));
|
|
}
|
|
|
|
updating_blends = false;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_blend_edited() {
|
|
if (updating_blends) {
|
|
return;
|
|
}
|
|
|
|
if (animation->get_item_count() == 0) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
TreeItem *selected = blend_editor.tree->get_edited();
|
|
if (!selected) {
|
|
return;
|
|
}
|
|
|
|
updating_blends = true;
|
|
String to = selected->get_text(0);
|
|
float blend_time = selected->get_range(1);
|
|
float prev_blend_time = player->get_blend_time(current, to);
|
|
|
|
undo_redo->create_action(TTR("Change Blend Time"));
|
|
undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
|
|
undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
updating_blends = false;
|
|
}
|
|
|
|
void AnimationPlayerEditor::ensure_visibility() {
|
|
if (player && pin->is_pressed()) {
|
|
return; // another player is pinned, don't reset
|
|
}
|
|
|
|
_animation_edit();
|
|
}
|
|
|
|
Dictionary AnimationPlayerEditor::get_state() const {
|
|
Dictionary d;
|
|
|
|
d["visible"] = is_visible_in_tree();
|
|
if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
|
|
d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
|
|
d["animation"] = player->get_assigned_animation();
|
|
d["track_editor_state"] = track_editor->get_state();
|
|
}
|
|
|
|
return d;
|
|
}
|
|
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
|
|
if (!p_state.has("visible") || !p_state["visible"]) {
|
|
return;
|
|
}
|
|
if (!EditorNode::get_singleton()->get_edited_scene()) {
|
|
return;
|
|
}
|
|
|
|
if (p_state.has("player")) {
|
|
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
|
|
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
|
|
player = Object::cast_to<AnimationPlayer>(n);
|
|
_update_player();
|
|
editor->make_bottom_panel_item_visible(this);
|
|
set_process(true);
|
|
ensure_visibility();
|
|
|
|
if (p_state.has("animation")) {
|
|
String anim = p_state["animation"];
|
|
if (!anim.empty() && player->has_animation(anim)) {
|
|
_select_anim_by_name(anim);
|
|
_animation_edit();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_state.has("track_editor_state")) {
|
|
track_editor->set_state(p_state["track_editor_state"]);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_resource_edit() {
|
|
if (animation->get_item_count()) {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
editor->edit_resource(anim);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_edit() {
|
|
if (animation->get_item_count()) {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
track_editor->set_animation(anim);
|
|
|
|
Node *root = player->get_node(player->get_root());
|
|
if (root) {
|
|
track_editor->set_root(root);
|
|
}
|
|
} else {
|
|
track_editor->set_animation(Ref<Animation>());
|
|
track_editor->set_root(nullptr);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_dialog_action(String p_file) {
|
|
switch (current_option) {
|
|
case RESOURCE_LOAD: {
|
|
ERR_FAIL_COND(!player);
|
|
|
|
Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
|
|
ERR_FAIL_COND_MSG(res.is_null(), "Cannot load Animation from file '" + p_file + "'.");
|
|
ERR_FAIL_COND_MSG(!res->is_class("Animation"), "Loaded resource from file '" + p_file + "' is not Animation.");
|
|
if (p_file.rfind("/") != -1) {
|
|
p_file = p_file.substr(p_file.rfind("/") + 1, p_file.length());
|
|
}
|
|
if (p_file.rfind("\\") != -1) {
|
|
p_file = p_file.substr(p_file.rfind("\\") + 1, p_file.length());
|
|
}
|
|
|
|
if (p_file.find(".") != -1) {
|
|
p_file = p_file.substr(0, p_file.find("."));
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Load Animation"));
|
|
undo_redo->add_do_method(player, "add_animation", p_file, res);
|
|
undo_redo->add_undo_method(player, "remove_animation", p_file);
|
|
if (player->has_animation(p_file)) {
|
|
undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
|
|
}
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
break;
|
|
}
|
|
case RESOURCE_SAVE: {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
if (current != "") {
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
ERR_FAIL_COND(!Object::cast_to<Resource>(*anim));
|
|
|
|
RES current_res = RES(Object::cast_to<Resource>(*anim));
|
|
|
|
_animation_save_in_path(current_res, p_file);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
|
|
player->set_speed_scale(p_scale.to_double());
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_animation() {
|
|
// the purpose of _update_animation is to reflect the current state
|
|
// of the animation player in the current editor..
|
|
|
|
updating = true;
|
|
|
|
if (player->is_playing()) {
|
|
play->set_pressed(true);
|
|
stop->set_pressed(false);
|
|
|
|
} else {
|
|
play->set_pressed(false);
|
|
stop->set_pressed(true);
|
|
}
|
|
|
|
scale->set_text(String::num(player->get_speed_scale(), 2));
|
|
String current = player->get_assigned_animation();
|
|
|
|
for (int i = 0; i < animation->get_item_count(); i++) {
|
|
if (animation->get_item_text(i) == current) {
|
|
animation->select(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
updating = false;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_player() {
|
|
updating = true;
|
|
List<StringName> animlist;
|
|
if (player) {
|
|
player->get_animation_list(&animlist);
|
|
}
|
|
|
|
animation->clear();
|
|
|
|
#define ITEM_DISABLED(m_item, m_disabled) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), m_disabled)
|
|
|
|
ITEM_DISABLED(TOOL_SAVE_ANIM, animlist.size() == 0);
|
|
ITEM_DISABLED(TOOL_SAVE_AS_ANIM, animlist.size() == 0);
|
|
ITEM_DISABLED(TOOL_DUPLICATE_ANIM, animlist.size() == 0);
|
|
ITEM_DISABLED(TOOL_RENAME_ANIM, animlist.size() == 0);
|
|
ITEM_DISABLED(TOOL_EDIT_TRANSITIONS, animlist.size() == 0);
|
|
ITEM_DISABLED(TOOL_COPY_ANIM, animlist.size() == 0);
|
|
ITEM_DISABLED(TOOL_REMOVE_ANIM, animlist.size() == 0);
|
|
|
|
stop->set_disabled(animlist.size() == 0);
|
|
play->set_disabled(animlist.size() == 0);
|
|
play_bw->set_disabled(animlist.size() == 0);
|
|
play_bw_from->set_disabled(animlist.size() == 0);
|
|
play_from->set_disabled(animlist.size() == 0);
|
|
frame->set_editable(animlist.size() != 0);
|
|
animation->set_disabled(animlist.size() == 0);
|
|
autoplay->set_disabled(animlist.size() == 0);
|
|
tool_anim->set_disabled(player == nullptr);
|
|
onion_toggle->set_disabled(animlist.size() == 0);
|
|
onion_skinning->set_disabled(animlist.size() == 0);
|
|
pin->set_disabled(player == nullptr);
|
|
|
|
if (!player) {
|
|
AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
|
|
EditorNode::get_singleton()->update_keying();
|
|
return;
|
|
}
|
|
|
|
int active_idx = -1;
|
|
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
|
|
animation->add_item(E->get());
|
|
|
|
if (player->get_assigned_animation() == E->get()) {
|
|
active_idx = animation->get_item_count() - 1;
|
|
}
|
|
}
|
|
_update_animation_list_icons();
|
|
|
|
updating = false;
|
|
if (active_idx != -1) {
|
|
animation->select(active_idx);
|
|
autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
|
|
_animation_selected(active_idx);
|
|
|
|
} else if (animation->get_item_count() > 0) {
|
|
animation->select(0);
|
|
autoplay->set_pressed(animation->get_item_text(0) == player->get_autoplay());
|
|
_animation_selected(0);
|
|
} else {
|
|
_animation_selected(0);
|
|
}
|
|
|
|
if (animation->get_item_count()) {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
track_editor->set_animation(anim);
|
|
Node *root = player->get_node(player->get_root());
|
|
if (root) {
|
|
track_editor->set_root(root);
|
|
}
|
|
}
|
|
|
|
_update_animation();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_animation_list_icons() {
|
|
for (int i = 0; i < animation->get_item_count(); i++) {
|
|
String name = animation->get_item_text(i);
|
|
|
|
Ref<Texture> icon;
|
|
if (name == player->get_autoplay()) {
|
|
if (name == "RESET") {
|
|
icon = autoplay_reset_icon;
|
|
} else {
|
|
icon = autoplay_icon;
|
|
}
|
|
} else if (name == "RESET") {
|
|
icon = reset_icon;
|
|
}
|
|
|
|
animation->set_item_icon(i, icon);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
|
|
if (player && pin->is_pressed()) {
|
|
return; // Ignore, pinned.
|
|
}
|
|
player = p_player;
|
|
|
|
if (player) {
|
|
_update_player();
|
|
|
|
if (onion.enabled) {
|
|
if (animation->get_item_count() > 0) {
|
|
_start_onion_skinning();
|
|
} else {
|
|
_stop_onion_skinning();
|
|
}
|
|
}
|
|
|
|
track_editor->show_select_node_warning(false);
|
|
} else {
|
|
if (onion.enabled) {
|
|
_stop_onion_skinning();
|
|
}
|
|
|
|
track_editor->show_select_node_warning(true);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
|
|
if (!onion.can_overlay) {
|
|
return;
|
|
}
|
|
|
|
// Can happen on viewport resize, at least.
|
|
if (!_are_onion_layers_valid()) {
|
|
return;
|
|
}
|
|
|
|
RID ci = p_overlay->get_canvas_item();
|
|
Rect2 src_rect = p_overlay->get_global_rect();
|
|
// Re-flip since captures are already flipped.
|
|
src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
|
|
src_rect.size.y *= -1;
|
|
|
|
Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
|
|
|
|
float alpha_step = 1.0 / (onion.steps + 1);
|
|
|
|
int cidx = 0;
|
|
if (onion.past) {
|
|
float alpha = 0;
|
|
do {
|
|
alpha += alpha_step;
|
|
|
|
if (onion.captures_valid[cidx]) {
|
|
VS::get_singleton()->canvas_item_add_texture_rect_region(
|
|
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
|
|
}
|
|
|
|
cidx++;
|
|
} while (cidx < onion.steps);
|
|
}
|
|
if (onion.future) {
|
|
float alpha = 1;
|
|
int base_cidx = cidx;
|
|
do {
|
|
alpha -= alpha_step;
|
|
|
|
if (onion.captures_valid[cidx]) {
|
|
VS::get_singleton()->canvas_item_add_texture_rect_region(
|
|
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
|
|
}
|
|
|
|
cidx++;
|
|
} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_duplicate() {
|
|
if (!animation->get_item_count()) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
if (!anim.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
String new_name = current;
|
|
while (player->has_animation(new_name)) {
|
|
new_name = new_name + " (copy)";
|
|
}
|
|
|
|
name_title->set_text(TTR("New Animation Name:"));
|
|
name->set_text(new_name);
|
|
name_dialog_op = TOOL_DUPLICATE_ANIM;
|
|
name_dialog->popup_centered(Size2(300, 90));
|
|
name->select_all();
|
|
name->grab_focus();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
|
|
if (updating || !player || player->is_playing()) {
|
|
return;
|
|
};
|
|
|
|
updating = true;
|
|
String current = player->get_assigned_animation();
|
|
if (current == "" || !player->has_animation(current)) {
|
|
updating = false;
|
|
current = "";
|
|
return;
|
|
};
|
|
|
|
Ref<Animation> anim;
|
|
anim = player->get_animation(current);
|
|
|
|
float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
|
|
if (track_editor->is_snap_enabled()) {
|
|
pos = Math::stepify(pos, _get_editor_step());
|
|
}
|
|
|
|
if (player->is_valid() && !p_set) {
|
|
float cpos = player->get_current_animation_position();
|
|
|
|
player->seek_delta(pos, pos - cpos);
|
|
} else {
|
|
player->stop(true);
|
|
player->seek(pos, true);
|
|
}
|
|
|
|
track_editor->set_anim_pos(pos);
|
|
|
|
updating = true;
|
|
};
|
|
|
|
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
|
|
if (player == p_pl && is_visible_in_tree()) {
|
|
_update_player();
|
|
if (blend_editor.dialog->is_visible_in_tree()) {
|
|
_animation_blend(); // Update.
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_list_changed() {
|
|
if (is_visible_in_tree()) {
|
|
_update_player();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
|
|
frame->set_max(p_len);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
|
|
timeline_position = p_pos;
|
|
|
|
if (!is_visible_in_tree()) {
|
|
return;
|
|
}
|
|
|
|
if (!player) {
|
|
return;
|
|
}
|
|
|
|
if (player->is_playing()) {
|
|
return;
|
|
}
|
|
|
|
if (!player->has_animation(player->get_assigned_animation())) {
|
|
return;
|
|
}
|
|
|
|
updating = true;
|
|
frame->set_value(Math::stepify(p_pos, _get_editor_step()));
|
|
updating = false;
|
|
_seek_value_changed(p_pos, !p_drag);
|
|
|
|
EditorNode::get_singleton()->get_inspector()->refresh();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
|
|
String current;
|
|
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
|
|
current = animation->get_item_text(animation->get_selected());
|
|
}
|
|
|
|
Ref<Animation> anim;
|
|
if (current != String()) {
|
|
anim = player->get_animation(current);
|
|
}
|
|
|
|
switch (p_option) {
|
|
case TOOL_NEW_ANIM: {
|
|
_animation_new();
|
|
} break;
|
|
case TOOL_LOAD_ANIM: {
|
|
_animation_load();
|
|
} break;
|
|
case TOOL_SAVE_ANIM: {
|
|
if (anim.is_valid()) {
|
|
_animation_save(anim);
|
|
}
|
|
} break;
|
|
case TOOL_SAVE_AS_ANIM: {
|
|
if (anim.is_valid()) {
|
|
_animation_save_as(anim);
|
|
}
|
|
} break;
|
|
case TOOL_DUPLICATE_ANIM: {
|
|
_animation_duplicate();
|
|
} break;
|
|
case TOOL_RENAME_ANIM: {
|
|
_animation_rename();
|
|
} break;
|
|
case TOOL_EDIT_TRANSITIONS: {
|
|
_animation_blend();
|
|
} break;
|
|
case TOOL_REMOVE_ANIM: {
|
|
_animation_remove();
|
|
} break;
|
|
case TOOL_COPY_ANIM: {
|
|
if (!animation->get_item_count()) {
|
|
error_dialog->set_text(TTR("No animation to copy!"));
|
|
error_dialog->popup_centered_minsize();
|
|
return;
|
|
}
|
|
|
|
String current2 = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim2 = player->get_animation(current2);
|
|
EditorSettings::get_singleton()->set_resource_clipboard(anim2);
|
|
} break;
|
|
case TOOL_PASTE_ANIM: {
|
|
Ref<Animation> anim2 = EditorSettings::get_singleton()->get_resource_clipboard();
|
|
if (!anim2.is_valid()) {
|
|
error_dialog->set_text(TTR("No animation resource on clipboard!"));
|
|
error_dialog->popup_centered_minsize();
|
|
return;
|
|
}
|
|
|
|
String name = anim2->get_name();
|
|
if (name == "") {
|
|
name = TTR("Pasted Animation");
|
|
}
|
|
|
|
int idx = 1;
|
|
String base = name;
|
|
while (player->has_animation(name)) {
|
|
idx++;
|
|
name = base + " " + itos(idx);
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Paste Animation"));
|
|
undo_redo->add_do_method(player, "add_animation", name, anim2);
|
|
undo_redo->add_undo_method(player, "remove_animation", name);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
|
|
_select_anim_by_name(name);
|
|
} break;
|
|
case TOOL_EDIT_RESOURCE: {
|
|
if (!animation->get_item_count()) {
|
|
error_dialog->set_text(TTR("No animation to edit!"));
|
|
error_dialog->popup_centered_minsize();
|
|
return;
|
|
}
|
|
|
|
String current2 = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim2 = player->get_animation(current2);
|
|
editor->edit_resource(anim2);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
|
|
PopupMenu *menu = onion_skinning->get_popup();
|
|
int idx = menu->get_item_index(p_option);
|
|
|
|
switch (p_option) {
|
|
case ONION_SKINNING_ENABLE: {
|
|
onion.enabled = !onion.enabled;
|
|
|
|
if (onion.enabled) {
|
|
_start_onion_skinning();
|
|
} else {
|
|
_stop_onion_skinning();
|
|
}
|
|
|
|
} break;
|
|
case ONION_SKINNING_PAST: {
|
|
// Ensure at least one of past/future is checked.
|
|
onion.past = onion.future ? !onion.past : true;
|
|
menu->set_item_checked(idx, onion.past);
|
|
} break;
|
|
case ONION_SKINNING_FUTURE: {
|
|
// Ensure at least one of past/future is checked.
|
|
onion.future = onion.past ? !onion.future : true;
|
|
menu->set_item_checked(idx, onion.future);
|
|
} break;
|
|
case ONION_SKINNING_1_STEP: // Fall-through.
|
|
case ONION_SKINNING_2_STEPS:
|
|
case ONION_SKINNING_3_STEPS: {
|
|
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
|
|
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
|
|
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
|
|
menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
|
|
}
|
|
} break;
|
|
case ONION_SKINNING_DIFFERENCES_ONLY: {
|
|
onion.differences_only = !onion.differences_only;
|
|
menu->set_item_checked(idx, onion.differences_only);
|
|
} break;
|
|
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
|
|
onion.force_white_modulate = !onion.force_white_modulate;
|
|
menu->set_item_checked(idx, onion.force_white_modulate);
|
|
} break;
|
|
case ONION_SKINNING_INCLUDE_GIZMOS: {
|
|
onion.include_gizmos = !onion.include_gizmos;
|
|
menu->set_item_checked(idx, onion.include_gizmos);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
|
|
ERR_FAIL_COND(p_ev.is_null());
|
|
|
|
Ref<InputEventKey> k = p_ev;
|
|
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
|
|
switch (k->get_scancode()) {
|
|
case KEY_A: {
|
|
if (!k->get_shift()) {
|
|
_play_bw_from_pressed();
|
|
} else {
|
|
_play_bw_pressed();
|
|
}
|
|
} break;
|
|
case KEY_S: {
|
|
_stop_pressed();
|
|
} break;
|
|
case KEY_D: {
|
|
if (!k->get_shift()) {
|
|
_play_from_pressed();
|
|
} else {
|
|
_play_pressed();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_editor_visibility_changed() {
|
|
if (is_visible() && animation->get_item_count() > 0) {
|
|
_start_onion_skinning();
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayerEditor::_are_onion_layers_valid() {
|
|
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
|
|
|
|
Point2 capture_size = get_tree()->get_root()->get_size();
|
|
return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_allocate_onion_layers() {
|
|
_free_onion_layers();
|
|
|
|
int captures = onion.get_needed_capture_count();
|
|
Point2 capture_size = get_tree()->get_root()->get_size();
|
|
|
|
onion.captures.resize(captures);
|
|
onion.captures_valid.resize(captures);
|
|
|
|
for (int i = 0; i < captures; i++) {
|
|
bool is_present = onion.differences_only && i == captures - 1;
|
|
|
|
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
|
|
onion.captures.write[i] = RID_PRIME(VS::get_singleton()->viewport_create());
|
|
VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
|
|
VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
|
|
VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
|
|
VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
|
|
VS::get_singleton()->viewport_set_vflip(onion.captures[i], true);
|
|
VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
|
|
}
|
|
|
|
// Reset the capture canvas item to the current root viewport texture (defensive).
|
|
VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
|
|
VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
|
|
|
|
onion.capture_size = capture_size;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_free_onion_layers() {
|
|
for (int i = 0; i < onion.captures.size(); i++) {
|
|
if (onion.captures[i].is_valid()) {
|
|
VS::get_singleton()->free(onion.captures[i]);
|
|
}
|
|
}
|
|
onion.captures.clear();
|
|
onion.captures_valid.clear();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_1() {
|
|
// This would be called per viewport and we want to act once only.
|
|
int64_t frame = get_tree()->get_frame();
|
|
if (frame == onion.last_frame) {
|
|
return;
|
|
}
|
|
|
|
if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
|
|
_stop_onion_skinning();
|
|
return;
|
|
}
|
|
|
|
onion.last_frame = frame;
|
|
|
|
// Refresh viewports with no onion layers overlaid.
|
|
onion.can_overlay = false;
|
|
plugin->update_overlays();
|
|
|
|
if (player->is_playing()) {
|
|
return;
|
|
}
|
|
|
|
// And go to next step afterwards.
|
|
call_deferred("_prepare_onion_layers_2");
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_2() {
|
|
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
|
|
if (!anim.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
if (!_are_onion_layers_valid()) {
|
|
_allocate_onion_layers();
|
|
}
|
|
|
|
// Hide superfluous elements that would make the overlay unnecessary cluttered.
|
|
Dictionary canvas_edit_state;
|
|
Dictionary spatial_edit_state;
|
|
if (SpatialEditor::get_singleton()->is_visible()) {
|
|
// 3D
|
|
spatial_edit_state = SpatialEditor::get_singleton()->get_state();
|
|
Dictionary new_state = spatial_edit_state.duplicate();
|
|
new_state["show_grid"] = false;
|
|
new_state["show_origin"] = false;
|
|
Array orig_vp = spatial_edit_state["viewports"];
|
|
Array vp;
|
|
vp.resize(4);
|
|
for (int i = 0; i < vp.size(); i++) {
|
|
Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
|
|
d["use_environment"] = false;
|
|
d["doppler"] = false;
|
|
d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
|
|
d["information"] = false;
|
|
vp[i] = d;
|
|
}
|
|
new_state["viewports"] = vp;
|
|
// TODO: Save/restore only affected entries.
|
|
SpatialEditor::get_singleton()->set_state(new_state);
|
|
} else { // CanvasItemEditor
|
|
// 2D
|
|
canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
|
|
Dictionary new_state = canvas_edit_state.duplicate();
|
|
new_state["show_grid"] = false;
|
|
new_state["show_rulers"] = false;
|
|
new_state["show_guides"] = false;
|
|
new_state["show_helpers"] = false;
|
|
new_state["show_zoom_control"] = false;
|
|
// TODO: Save/restore only affected entries.
|
|
CanvasItemEditor::get_singleton()->set_state(new_state);
|
|
}
|
|
|
|
// Tweak the root viewport to ensure it's rendered before our target.
|
|
RID root_vp = get_tree()->get_root()->get_viewport_rid();
|
|
Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
|
|
VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
|
|
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);
|
|
|
|
RID present_rid;
|
|
if (onion.differences_only) {
|
|
// Capture present scene as it is.
|
|
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
|
|
present_rid = onion.captures[onion.captures.size() - 1];
|
|
VS::get_singleton()->viewport_set_active(present_rid, true);
|
|
VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
|
|
VS::get_singleton()->draw(false);
|
|
VS::get_singleton()->viewport_set_active(present_rid, false);
|
|
}
|
|
|
|
// Backup current animation state.
|
|
Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
|
|
float cpos = player->get_current_animation_position();
|
|
|
|
// Render every past/future step with the capture shader.
|
|
|
|
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
|
|
onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
|
|
onion.capture.material->set_shader_param("differences_only", onion.differences_only);
|
|
onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID());
|
|
|
|
int step_off_a = onion.past ? -onion.steps : 0;
|
|
int step_off_b = onion.future ? onion.steps : 0;
|
|
int cidx = 0;
|
|
onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
|
|
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
|
|
if (step_off == 0) {
|
|
// Skip present step and switch to the color of future.
|
|
if (!onion.force_white_modulate) {
|
|
onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
|
|
}
|
|
continue;
|
|
}
|
|
|
|
float pos = cpos + step_off * anim->get_step();
|
|
|
|
bool valid = anim->has_loop() || (pos >= 0 && pos <= anim->get_length());
|
|
onion.captures_valid.write[cidx] = valid;
|
|
if (valid) {
|
|
player->seek(pos, true);
|
|
get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
|
|
values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).
|
|
|
|
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
|
|
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
|
|
VS::get_singleton()->draw(false);
|
|
VS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
|
|
}
|
|
|
|
cidx++;
|
|
}
|
|
|
|
// Restore root viewport.
|
|
VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
|
|
VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
|
|
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);
|
|
|
|
// Restore animation state
|
|
// (Seeking with update=true wouldn't do the trick because the current value of the properties
|
|
// may not match their value for the current point in the animation).
|
|
player->seek(cpos, false);
|
|
values_backup->restore();
|
|
|
|
// Restore state of main editors.
|
|
if (SpatialEditor::get_singleton()->is_visible()) {
|
|
// 3D
|
|
SpatialEditor::get_singleton()->set_state(spatial_edit_state);
|
|
} else { // CanvasItemEditor
|
|
// 2D
|
|
CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
|
|
}
|
|
|
|
// Update viewports with skin layers overlaid for the actual engine loop render.
|
|
onion.can_overlay = true;
|
|
plugin->update_overlays();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_start_onion_skinning() {
|
|
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
|
|
if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
|
|
get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_stop_onion_skinning() {
|
|
if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {
|
|
get_tree()->disconnect("idle_frame", this, "call_deferred");
|
|
|
|
_free_onion_layers();
|
|
|
|
// Clean up the overlay.
|
|
onion.can_overlay = false;
|
|
plugin->update_overlays();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_pin_pressed() {
|
|
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayerEditor::_node_removed);
|
|
ClassDB::bind_method(D_METHOD("_play_pressed"), &AnimationPlayerEditor::_play_pressed);
|
|
ClassDB::bind_method(D_METHOD("_play_from_pressed"), &AnimationPlayerEditor::_play_from_pressed);
|
|
ClassDB::bind_method(D_METHOD("_play_bw_pressed"), &AnimationPlayerEditor::_play_bw_pressed);
|
|
ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"), &AnimationPlayerEditor::_play_bw_from_pressed);
|
|
ClassDB::bind_method(D_METHOD("_stop_pressed"), &AnimationPlayerEditor::_stop_pressed);
|
|
ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
|
|
ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
|
|
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
|
|
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
|
|
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
|
|
ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load);
|
|
ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
|
|
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &AnimationPlayerEditor::_animation_remove_confirmed);
|
|
ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
|
|
ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
|
|
ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
|
|
ClassDB::bind_method(D_METHOD("_dialog_action"), &AnimationPlayerEditor::_dialog_action);
|
|
ClassDB::bind_method(D_METHOD("_seek_value_changed"), &AnimationPlayerEditor::_seek_value_changed, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
|
|
ClassDB::bind_method(D_METHOD("_blend_edited"), &AnimationPlayerEditor::_blend_edited);
|
|
ClassDB::bind_method(D_METHOD("_scale_changed"), &AnimationPlayerEditor::_scale_changed);
|
|
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
|
|
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
|
|
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
|
|
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
|
|
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
|
|
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
|
|
ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu);
|
|
|
|
ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu);
|
|
ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
|
|
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
|
|
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
|
|
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
|
|
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
|
|
|
|
ClassDB::bind_method(D_METHOD("_pin_pressed"), &AnimationPlayerEditor::_pin_pressed);
|
|
}
|
|
|
|
AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
|
|
|
|
AnimationPlayer *AnimationPlayerEditor::get_player() const {
|
|
return player;
|
|
}
|
|
|
|
AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin) {
|
|
editor = p_editor;
|
|
plugin = p_plugin;
|
|
singleton = this;
|
|
|
|
updating = false;
|
|
|
|
set_focus_mode(FOCUS_ALL);
|
|
|
|
player = nullptr;
|
|
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
add_child(hb);
|
|
|
|
play_bw_from = memnew(ToolButton);
|
|
play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
|
|
hb->add_child(play_bw_from);
|
|
|
|
play_bw = memnew(ToolButton);
|
|
play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
|
|
hb->add_child(play_bw);
|
|
|
|
stop = memnew(ToolButton);
|
|
stop->set_toggle_mode(true);
|
|
hb->add_child(stop);
|
|
stop->set_tooltip(TTR("Stop animation playback. (S)"));
|
|
|
|
play = memnew(ToolButton);
|
|
play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
|
|
hb->add_child(play);
|
|
|
|
play_from = memnew(ToolButton);
|
|
play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
|
|
hb->add_child(play_from);
|
|
|
|
frame = memnew(SpinBox);
|
|
hb->add_child(frame);
|
|
frame->set_custom_minimum_size(Size2(60, 0));
|
|
frame->set_stretch_ratio(2);
|
|
frame->set_step(0.0001);
|
|
frame->set_tooltip(TTR("Animation position (in seconds)."));
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
scale = memnew(LineEdit);
|
|
hb->add_child(scale);
|
|
scale->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
scale->set_stretch_ratio(1);
|
|
scale->set_tooltip(TTR("Scale animation playback globally for the node."));
|
|
scale->hide();
|
|
|
|
accept = memnew(AcceptDialog);
|
|
add_child(accept);
|
|
accept->connect("confirmed", this, "_menu_confirm_current");
|
|
|
|
delete_dialog = memnew(ConfirmationDialog);
|
|
add_child(delete_dialog);
|
|
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
|
|
|
|
tool_anim = memnew(MenuButton);
|
|
tool_anim->set_flat(false);
|
|
tool_anim->set_tooltip(TTR("Animation Tools"));
|
|
tool_anim->set_text(TTR("Animation"));
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation", TTR("Load")), TOOL_LOAD_ANIM);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_animation", TTR("Save")), TOOL_SAVE_ANIM);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as_animation", TTR("Save As...")), TOOL_SAVE_AS_ANIM);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy")), TOOL_COPY_ANIM);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
|
|
hb->add_child(tool_anim);
|
|
|
|
animation = memnew(OptionButton);
|
|
hb->add_child(animation);
|
|
animation->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
animation->set_tooltip(TTR("Display list of animations in player."));
|
|
animation->set_clip_text(true);
|
|
|
|
autoplay = memnew(ToolButton);
|
|
hb->add_child(autoplay);
|
|
autoplay->set_tooltip(TTR("Autoplay on Load"));
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
track_editor = memnew(AnimationTrackEditor);
|
|
|
|
hb->add_child(track_editor->get_edit_menu());
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
onion_toggle = memnew(ToolButton);
|
|
onion_toggle->set_toggle_mode(true);
|
|
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
|
|
onion_toggle->connect("pressed", this, "_onion_skinning_menu", varray(ONION_SKINNING_ENABLE));
|
|
hb->add_child(onion_toggle);
|
|
|
|
onion_skinning = memnew(MenuButton);
|
|
onion_skinning->set_tooltip(TTR("Onion Skinning Options"));
|
|
onion_skinning->get_popup()->add_separator(TTR("Directions"));
|
|
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
|
|
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
|
|
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
|
|
onion_skinning->get_popup()->add_separator(TTR("Depth"));
|
|
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
|
|
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
|
|
onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
|
|
onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
|
|
onion_skinning->get_popup()->add_separator();
|
|
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
|
|
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
|
|
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
|
|
hb->add_child(onion_skinning);
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
pin = memnew(ToolButton);
|
|
pin->set_toggle_mode(true);
|
|
pin->set_tooltip(TTR("Pin AnimationPlayer"));
|
|
hb->add_child(pin);
|
|
pin->connect("pressed", this, "_pin_pressed");
|
|
|
|
file = memnew(EditorFileDialog);
|
|
add_child(file);
|
|
|
|
name_dialog = memnew(ConfirmationDialog);
|
|
name_dialog->set_title(TTR("Create New Animation"));
|
|
name_dialog->set_hide_on_ok(false);
|
|
add_child(name_dialog);
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
name_dialog->add_child(vb);
|
|
|
|
name_title = memnew(Label(TTR("Animation Name:")));
|
|
vb->add_child(name_title);
|
|
|
|
name = memnew(LineEdit);
|
|
vb->add_child(name);
|
|
name_dialog->register_text_enter(name);
|
|
|
|
error_dialog = memnew(ConfirmationDialog);
|
|
error_dialog->get_ok()->set_text(TTR("Close"));
|
|
error_dialog->set_title(TTR("Error!"));
|
|
add_child(error_dialog);
|
|
|
|
name_dialog->connect("confirmed", this, "_animation_name_edited");
|
|
|
|
blend_editor.dialog = memnew(AcceptDialog);
|
|
add_child(blend_editor.dialog);
|
|
blend_editor.dialog->get_ok()->set_text(TTR("Close"));
|
|
blend_editor.dialog->set_hide_on_ok(true);
|
|
VBoxContainer *blend_vb = memnew(VBoxContainer);
|
|
blend_editor.dialog->add_child(blend_vb);
|
|
blend_editor.tree = memnew(Tree);
|
|
blend_editor.tree->set_columns(2);
|
|
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
|
|
blend_editor.next = memnew(OptionButton);
|
|
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
|
|
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
|
|
updating_blends = false;
|
|
|
|
blend_editor.tree->connect("item_edited", this, "_blend_edited");
|
|
|
|
autoplay->connect("pressed", this, "_autoplay_pressed");
|
|
autoplay->set_toggle_mode(true);
|
|
play->connect("pressed", this, "_play_pressed");
|
|
play_from->connect("pressed", this, "_play_from_pressed");
|
|
play_bw->connect("pressed", this, "_play_bw_pressed");
|
|
play_bw_from->connect("pressed", this, "_play_bw_from_pressed");
|
|
stop->connect("pressed", this, "_stop_pressed");
|
|
|
|
animation->connect("item_selected", this, "_animation_selected", Vector<Variant>(), true);
|
|
|
|
file->connect("file_selected", this, "_dialog_action");
|
|
frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
|
|
scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true);
|
|
|
|
name_dialog_op = TOOL_NEW_ANIM;
|
|
last_active = false;
|
|
timeline_position = 0;
|
|
|
|
set_process_unhandled_key_input(true);
|
|
|
|
add_child(track_editor);
|
|
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
|
|
track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
|
|
|
|
_update_player();
|
|
|
|
// Onion skinning.
|
|
|
|
track_editor->connect("visibility_changed", this, "_editor_visibility_changed");
|
|
|
|
onion.enabled = false;
|
|
onion.past = true;
|
|
onion.future = false;
|
|
onion.steps = 1;
|
|
onion.differences_only = false;
|
|
onion.force_white_modulate = false;
|
|
onion.include_gizmos = false;
|
|
|
|
onion.last_frame = 0;
|
|
onion.can_overlay = false;
|
|
onion.capture_size = Size2();
|
|
onion.capture.canvas = RID_PRIME(VS::get_singleton()->canvas_create());
|
|
onion.capture.canvas_item = RID_PRIME(VS::get_singleton()->canvas_item_create());
|
|
VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
|
|
|
|
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
|
|
|
|
onion.capture.shader = Ref<Shader>(memnew(Shader));
|
|
onion.capture.shader->set_code(" \
|
|
shader_type canvas_item; \
|
|
\
|
|
uniform vec4 bkg_color; \
|
|
uniform vec4 dir_color; \
|
|
uniform bool differences_only; \
|
|
uniform sampler2D present; \
|
|
\
|
|
float zero_if_equal(vec4 a, vec4 b) { \
|
|
return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \
|
|
} \
|
|
\
|
|
void fragment() { \
|
|
vec4 capture_samp = texture(TEXTURE, UV); \
|
|
vec4 present_samp = texture(present, UV); \
|
|
float bkg_mask = zero_if_equal(capture_samp, bkg_color); \
|
|
float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \
|
|
diff_mask = min(1.0, diff_mask + float(!differences_only)); \
|
|
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
|
|
} \
|
|
");
|
|
VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
|
|
}
|
|
|
|
AnimationPlayerEditor::~AnimationPlayerEditor() {
|
|
_free_onion_layers();
|
|
VS::get_singleton()->free(onion.capture.canvas);
|
|
VS::get_singleton()->free(onion.capture.canvas_item);
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
set_force_draw_over_forwarding_enabled();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
|
|
anim_editor->set_undo_redo(&get_undo_redo());
|
|
if (!p_object) {
|
|
return;
|
|
}
|
|
anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
|
|
}
|
|
|
|
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("AnimationPlayer");
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}
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void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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editor->make_bottom_panel_item_visible(anim_editor);
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anim_editor->set_process(true);
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anim_editor->ensure_visibility();
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}
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}
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AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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anim_editor = memnew(AnimationPlayerEditor(editor, this));
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anim_editor->set_undo_redo(EditorNode::get_undo_redo());
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editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
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}
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AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
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}
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