mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-26 21:57:16 +01:00
80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
#ifndef CAMERA_EDITOR_PLUGIN_H
|
|
#define CAMERA_EDITOR_PLUGIN_H
|
|
/*************************************************************************/
|
|
/* camera_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/gui/control.h"
|
|
#include "editor/editor_plugin.h"
|
|
|
|
#include "core/object.h"
|
|
#include "core/ustring.h"
|
|
|
|
class Button;
|
|
class EditorNode;
|
|
class Node;
|
|
class Panel;
|
|
|
|
class CameraEditor : public Control {
|
|
GDCLASS(CameraEditor, Control);
|
|
|
|
Panel *panel;
|
|
Button *preview;
|
|
Node *node;
|
|
|
|
void _pressed();
|
|
|
|
protected:
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void edit(Node *p_camera);
|
|
CameraEditor();
|
|
};
|
|
|
|
class CameraEditorPlugin : public EditorPlugin {
|
|
GDCLASS(CameraEditorPlugin, EditorPlugin);
|
|
|
|
//CameraEditor *camera_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
virtual String get_name() const { return "Camera"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_object);
|
|
virtual bool handles(Object *p_object) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
CameraEditorPlugin(EditorNode *p_node);
|
|
~CameraEditorPlugin();
|
|
};
|
|
|
|
#endif // CAMERA_EDITOR_PLUGIN_H
|