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https://github.com/Relintai/pandemonium_engine.git
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124 lines
4.4 KiB
C++
124 lines
4.4 KiB
C++
#ifndef CRAFT_RECIPE_H
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#define CRAFT_RECIPE_H
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/*************************************************************************/
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/* craft_recipe.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/resource.h"
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#include "core/string/ustring.h"
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#include "item_template.h"
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#include "craft_recipe_helper.h"
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class CraftRecipe : public Resource {
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GDCLASS(CraftRecipe, Resource);
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public:
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static const String BINDING_STRING_CRAFT_CATEGORIES;
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static const String BINDING_STRING_CRAFT_SUB_CATEGORIES;
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enum CraftCategories {
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CRAFT_CATEGORY_NONE,
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CRAFT_CATEGORY_ALCHEMY,
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CRAFT_CATEGORY_SMITHING,
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CRAFT_CATEGORY_TAILORING,
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CRAFT_CATEGORY_ENCHANTING,
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CRAFT_CATEGORY_ENGINEERING,
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};
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enum CraftSubCategories {
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CRAFT_SUB_CATEGORY_NONE,
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CRAFT_SUB_CATEGORY_POTIONS,
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};
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public:
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int get_id() const;
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void set_id(const int value);
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CraftCategories get_category() const;
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void set_category(const CraftCategories value);
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CraftSubCategories get_sub_category() const;
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void set_sub_category(const CraftSubCategories value);
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//Tools
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Ref<CraftRecipeHelper> get_required_tool(int index);
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void set_required_tool(const int index, const Ref<CraftRecipeHelper> &value);
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int get_required_tools_count() const;
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void set_required_tools_count(const int value);
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//Materials
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Ref<CraftRecipeHelper> get_required_material(const int index);
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void set_required_material(const int index, const Ref<CraftRecipeHelper> &value);
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int get_required_materials_count() const;
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void set_required_materials_count(const int value);
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//Item
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Ref<CraftRecipeHelper> get_item();
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void set_item(const Ref<CraftRecipeHelper> &value);
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CraftRecipe();
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~CraftRecipe();
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const;
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private:
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enum {
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MAX_REQUIRED_MATERIALS = 6, //Increase if necessary, should be enough for now
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MAX_REQUIRED_TOOLS = 6 //Increase if necessary, should be enough for now
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};
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int _id;
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String _text_name;
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CraftCategories _category;
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CraftSubCategories _sub_category;
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int _required_tools_count;
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Ref<CraftRecipeHelper> _required_tools[MAX_REQUIRED_TOOLS];
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int _required_materials_count;
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Ref<CraftRecipeHelper> _required_materials[MAX_REQUIRED_MATERIALS];
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Ref<CraftRecipeHelper> _item;
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};
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VARIANT_ENUM_CAST(CraftRecipe::CraftSubCategories);
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VARIANT_ENUM_CAST(CraftRecipe::CraftCategories);
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#endif
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