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joints
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
area_pair_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
area_pair_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
area_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
area_sw.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
body_pair_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
body_pair_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
body_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
body_sw.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
broad_phase_basic.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
broad_phase_basic.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
broad_phase_bvh.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
broad_phase_bvh.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
broad_phase_octree.cpp
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Fix pairing crash in physics Octree
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2022-12-22 14:26:42 +01:00 |
broad_phase_octree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
broad_phase_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
broad_phase_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
collision_object_sw.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
collision_solver_sat.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
collision_solver_sat.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_solver_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
collision_solver_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
constraint_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gjk_epa.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
gjk_epa.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
joints_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_server_sw.cpp
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Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
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2022-08-19 02:52:31 +02:00 |
physics_server_sw.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_sw.cpp
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Fix typo bug in heightmap shape
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2022-12-12 12:14:25 +01:00 |
shape_sw.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
space_sw.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
space_sw.h
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
step_sw.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
step_sw.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |