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https://github.com/Relintai/pandemonium_engine.git
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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#ifndef MM_SDF3D_RENDER_H
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#define MM_SDF3D_RENDER_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMSdf3dRender : public MMNode {
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GDCLASS(MMSdf3dRender, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_height_map();
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void set_out_height_map(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_normal_map();
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void set_out_normal_map(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_color_map();
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void set_out_color_map(const Ref<MMNodeUniversalProperty> &val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Vector2 sdf3d_raymarch(const Vector2 &uv);
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Vector3 sdf3d_normal(const Vector3 &p);
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MMSdf3dRender();
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~MMSdf3dRender();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> input;
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Ref<MMNodeUniversalProperty> out_height_map;
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Ref<MMNodeUniversalProperty> out_normal_map;
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Ref<MMNodeUniversalProperty> out_color_map;
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};
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#endif
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