pandemonium_engine/platform/x11
2023-08-30 10:41:17 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp Make PIE relocation detection glibc-only 2023-08-30 10:20:56 +02:00
crash_handler_x11.h
detect_prime.cpp Fix static object destructors being called on gpu selection with X11 2022-11-30 19:20:36 +01:00
detect_prime.h
detect.py Added code coverate support to Godot 2023-08-30 10:41:17 +02:00
joypad_linux.cpp Prevent double input events on gamepad when running through steam input #79706 2023-08-27 11:47:35 +02:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical. 2023-06-28 12:20:43 +02:00
os_x11.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
pandemonium_x11.cpp
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
power_x11.h
README.md
SCsub

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.