mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 19:06:53 +01:00
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#ifndef PLAYER_PROFILE_H
|
|
#define PLAYER_PROFILE_H
|
|
/*
|
|
Copyright (c) 2019-2023 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "core/variant/dictionary.h"
|
|
#include "core/object/reference.h"
|
|
#include "core/string/ustring.h"
|
|
|
|
#include "class_profile.h"
|
|
|
|
class PlayerProfile : public Reference {
|
|
GDCLASS(PlayerProfile, Reference);
|
|
|
|
public:
|
|
static const String DEFAULT_PROFILE_FILE_NAME;
|
|
|
|
int get_id();
|
|
void set_id(int value);
|
|
|
|
String get_profile_name();
|
|
void set_profile_name(String value);
|
|
|
|
int get_last_used_character() const;
|
|
void set_last_used_character(const int value);
|
|
|
|
int get_class_profile_count() const;
|
|
Ref<ClassProfile> get_class_profile_index(const int index);
|
|
void add_class_profile(Ref<ClassProfile> profile);
|
|
void clear_class_profiles();
|
|
void remove_class_profile(const int index);
|
|
|
|
Vector<Ref<ClassProfile>> &get_class_profiles();
|
|
Ref<ClassProfile> get_class_profile(const StringName &class_path);
|
|
|
|
Dictionary get_custom_data();
|
|
void set_custom_data(const Dictionary &dict);
|
|
|
|
Dictionary to_dict() const;
|
|
void from_dict(const Dictionary &dict);
|
|
|
|
void emit_change();
|
|
|
|
PlayerProfile();
|
|
~PlayerProfile();
|
|
|
|
void load_defaults();
|
|
|
|
protected:
|
|
void _on_class_profile_changed();
|
|
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _id;
|
|
int _last_used_character;
|
|
String _profile_name;
|
|
|
|
Dictionary _custom_data;
|
|
|
|
Vector<Ref<ClassProfile>> _class_profiles;
|
|
};
|
|
|
|
#endif
|