mirror of
https://github.com/Relintai/pandemonium_engine.git
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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef TERRAIN_2D_LIBRARY_SIMPLE_H
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#define TERRAIN_2D_LIBRARY_SIMPLE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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#include "terrain_2d_library.h"
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#include "scene/resources/material.h"
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#include "../data/terrain_2d_light.h"
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#include "terrain_2d_surface_simple.h"
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class Terrain2DSurfaceSimple;
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class Terrain2DMesher;
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class Terrain2DLibrarySimple : public Terrain2DLibrary {
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GDCLASS(Terrain2DLibrarySimple, Terrain2DLibrary)
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public:
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int get_atlas_columns() const;
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void set_atlas_columns(int s);
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int get_atlas_rows() const;
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void set_atlas_rows(int s);
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Ref<Terrain2DSurface> terra_surface_get(const int index);
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void terra_surface_add(Ref<Terrain2DSurface> value);
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void terra_surface_set(const int index, Ref<Terrain2DSurface> value);
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void terra_surface_remove(const int index);
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int terra_surface_get_num() const;
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void terra_surfaces_clear();
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Vector<Variant> get_terra_surfaces();
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void set_terra_surfaces(const Vector<Variant> &surfaces);
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void refresh_rects();
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Terrain2DLibrarySimple();
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~Terrain2DLibrarySimple();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<Terrain2DSurfaceSimple> > _terra_surfaces;
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//atlas
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int _atlas_columns;
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int _atlas_rows;
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};
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#endif // TERRAIN_2D_LIBRARY_H
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