mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
31 lines
1.7 KiB
XML
31 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionPolygon" inherits="Spatial" version="3.5">
|
|
<brief_description>
|
|
Editor-only class for defining a collision polygon in 3D space.
|
|
</brief_description>
|
|
<description>
|
|
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
|
|
Length that the resulting collision extends in either direction perpendicular to its polygon.
|
|
</member>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
|
If [code]true[/code], no collision will be produced.
|
|
</member>
|
|
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
|
|
The collision margin for the generated [Shape]. See [member Shape.margin] for more details.
|
|
</member>
|
|
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )">
|
|
Array of vertices which define the polygon.
|
|
[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|