mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 18:06:56 +01:00
37 lines
1.5 KiB
XML
37 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="NavigationObstacle2D" inherits="Node" version="3.5">
|
|
<brief_description>
|
|
2D obstacle used in navigation for collision avoidance.
|
|
</brief_description>
|
|
<description>
|
|
2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_navigation" qualifiers="const">
|
|
<return type="Node" />
|
|
<description>
|
|
Returns the [Navigation2D] node that the obstacle is using for its navigation system.
|
|
</description>
|
|
</method>
|
|
<method name="set_navigation">
|
|
<return type="void" />
|
|
<argument index="0" name="navigation" type="Node" />
|
|
<description>
|
|
Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
|
|
Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
|
|
</member>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
|
The radius of the agent. Used only if [member estimate_radius] is set to [code]false[/code].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|