mirror of
https://github.com/Relintai/pandemonium_engine.git
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54 lines
2.3 KiB
XML
54 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Navigation2D" inherits="Node2D" version="3.5">
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<brief_description>
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2D navigation and pathfinding node.
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</brief_description>
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<description>
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
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</description>
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<tutorials>
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<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
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</tutorials>
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<methods>
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<method name="get_closest_point" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="to_point" type="Vector2" />
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<description>
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Returns the navigation point closest to the point given. Points are in local coordinate space.
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</description>
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</method>
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<method name="get_closest_point_owner" qualifiers="const">
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<return type="RID" />
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<argument index="0" name="to_point" type="Vector2" />
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<description>
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Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance].
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the object's [RID].
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</description>
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</method>
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<method name="get_simple_path" qualifiers="const">
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<return type="PoolVector2Array" />
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<argument index="0" name="start" type="Vector2" />
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<argument index="1" name="end" type="Vector2" />
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<argument index="2" name="optimize" type="bool" default="true" />
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<description>
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Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
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</description>
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</method>
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</methods>
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<members>
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<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0">
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The XY plane cell size to use for fields.
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</member>
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<member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="1.0">
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This value is used to detect the near edges to connect compatible regions.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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