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49 lines
950 B
C++
49 lines
950 B
C++
#ifndef SDF3D_OP_BOOL_H
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#define SDF3D_OP_BOOL_H
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class Sdf3dOpBool : public MMNode {
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GDCLASS(Sdf3dOpBool, MMNode);
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public:
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Ref<Resource> get_input1();
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void set_input1(const Ref<Resource> &val);
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Ref<Resource> get_input2();
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void set_input2(const Ref<Resource> &val);
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Ref<Resource> get_output();
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void set_output(const Ref<Resource> &val);
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int get_operation() const;
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void set_operation(const int val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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int get_operation();
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void set_operation(const int val);
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void on_input_changed();
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Sdf3dOpBool();
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~Sdf3dOpBool();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> input1;
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//export(Resource)
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Ref<Resource> input2;
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//export(Resource)
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Ref<Resource> output;
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//export(int, "Union,Substraction,Intersection")
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int operation = 0;
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//operation
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};
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#endif
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