pandemonium_engine/modules/gdnative/include/gdn/aabb.h

135 lines
8.5 KiB
C++

/**************************************************************************/
/* aabb.h */
/**************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDNATIVE_AABB_H
#define GDNATIVE_AABB_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define PANDEMONIUM_AABB_SIZE 24
#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_AABB_TYPE_DEFINED
#define PANDEMONIUM_CORE_API_PANDEMONIUM_AABB_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[PANDEMONIUM_AABB_SIZE];
} pandemonium_aabb;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdn/gdnative.h>
#include <gdn/plane.h>
#include <gdn/vector3.h>
#ifdef __cplusplus
extern "C" {
#endif
pandemonium_real GDAPI pandemonium_aabb_get_volume(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_has_no_volume(const pandemonium_aabb *p_self);
pandemonium_bool GDAPI pandemonium_aabb_has_no_surface(const pandemonium_aabb *p_self);
pandemonium_vector3 GDAPI pandemonium_aabb_get_position(const pandemonium_aabb *p_self);
void GDAPI pandemonium_aabb_set_position(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_v);
pandemonium_vector3 GDAPI pandemonium_aabb_get_size(const pandemonium_aabb *p_self);
void GDAPI pandemonium_aabb_set_size(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_v);
pandemonium_bool GDAPI pandemonium_aabb_operator_equal(const pandemonium_aabb *p_self, const pandemonium_aabb *p_b);
pandemonium_bool GDAPI pandemonium_aabb_is_equal_approx(const pandemonium_aabb *p_self, const pandemonium_aabb *p_aabb);
pandemonium_bool GDAPI pandemonium_aabb_intersects(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
pandemonium_bool GDAPI pandemonium_aabb_intersects_inclusive(const pandemonium_aabb *p_self, const pandemonium_aabb *p_aabb);
pandemonium_bool GDAPI pandemonium_aabb_encloses(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
pandemonium_aabb GDAPI pandemonium_aabb_merge(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
void GDAPI pandemonium_aabb_merge_with(pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
pandemonium_aabb GDAPI pandemonium_aabb_intersection(const pandemonium_aabb *p_self, const pandemonium_aabb *p_with);
pandemonium_bool GDAPI pandemonium_aabb_intersects_segment(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_to);
pandemonium_bool GDAPI pandemonium_aabb_intersects_segment_clip(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_to, const pandemonium_vector3 *r_clip);
pandemonium_bool GDAPI pandemonium_aabb_intersects_segment_clip_normal(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_to, const pandemonium_vector3 *r_clip, const pandemonium_vector3 *r_normal);
pandemonium_bool GDAPI pandemonium_aabb_intersects_ray(const pandemonium_aabb *p_self, const pandemonium_aabb *p_from, const pandemonium_aabb *p_dir);
pandemonium_bool GDAPI pandemonium_aabb_intersects_ray_clip(const pandemonium_aabb *p_self, const pandemonium_aabb *p_from, const pandemonium_aabb *p_dir, pandemonium_aabb *r_clip);
pandemonium_bool GDAPI pandemonium_aabb_intersects_ray_clip_normal(const pandemonium_aabb *p_self, const pandemonium_aabb *p_from, const pandemonium_aabb *p_dir, pandemonium_aabb *r_clip, pandemonium_aabb *r_normal);
pandemonium_bool GDAPI pandemonium_aabb_intersects_smits_intersect_ray(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_dir, const pandemonium_real t0, const pandemonium_real t1);
pandemonium_bool GDAPI pandemonium_aabb_intersects_plane(const pandemonium_aabb *p_self, const pandemonium_plane *p_plane);
pandemonium_bool GDAPI pandemonium_aabb_has_point(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_point);
pandemonium_vector3 GDAPI pandemonium_aabb_get_support(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_dir);
pandemonium_vector3 GDAPI pandemonium_aabb_get_longest_axis(const pandemonium_aabb *p_self);
pandemonium_int GDAPI pandemonium_aabb_get_longest_axis_index(const pandemonium_aabb *p_self);
pandemonium_real GDAPI pandemonium_aabb_get_longest_axis_size(const pandemonium_aabb *p_self);
pandemonium_vector3 GDAPI pandemonium_aabb_get_shortest_axis(const pandemonium_aabb *p_self);
pandemonium_int GDAPI pandemonium_aabb_get_shortest_axis_index(const pandemonium_aabb *p_self);
pandemonium_real GDAPI pandemonium_aabb_get_shortest_axis_size(const pandemonium_aabb *p_self);
pandemonium_aabb GDAPI pandemonium_aabb_grow(const pandemonium_aabb *p_self, const pandemonium_real p_by);
void GDAPI pandemonium_aabb_grow_by(pandemonium_aabb *p_self, const pandemonium_real p_amount);
void GDAPI pandemonium_aabb_get_edge(const pandemonium_aabb *p_self, const pandemonium_int p_edge, pandemonium_vector3 *r_from, pandemonium_vector3 *r_to);
pandemonium_vector3 GDAPI pandemonium_aabb_get_endpoint(const pandemonium_aabb *p_self, const pandemonium_int p_idx);
pandemonium_aabb GDAPI pandemonium_aabb_expand(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_to_point);
void GDAPI pandemonium_aabb_project_range_in_plane(const pandemonium_aabb *p_self, const pandemonium_plane *p_plane, pandemonium_real *r_min, pandemonium_real *r_max);
void GDAPI pandemonium_aabb_expand_to(pandemonium_aabb *p_self, const pandemonium_vector3 *p_vector);
pandemonium_aabb GDAPI pandemonium_aabb_abs(const pandemonium_aabb *p_self);
pandemonium_variant GDAPI pandemonium_aabb_intersects_segmentv(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_to);
pandemonium_variant GDAPI pandemonium_aabb_intersects_rayv(const pandemonium_aabb *p_self, const pandemonium_vector3 *p_from, const pandemonium_vector3 *p_dir);
void GDAPI pandemonium_aabb_quantize(pandemonium_aabb *p_self, const pandemonium_real p_unit);
pandemonium_aabb GDAPI pandemonium_aabb_quantized(const pandemonium_aabb *p_self, const pandemonium_real p_unit);
void GDAPI pandemonium_aabb_set_end(pandemonium_aabb *p_self, const pandemonium_vector3 *p_end);
pandemonium_vector3 GDAPI pandemonium_aabb_get_end(const pandemonium_aabb *p_self);
pandemonium_vector3 GDAPI pandemonium_aabb_get_center(const pandemonium_aabb *p_self);
pandemonium_string GDAPI pandemonium_aabb_as_string(const pandemonium_aabb *p_self);
void GDAPI pandemonium_aabb_new(pandemonium_aabb *r_dest, const pandemonium_vector3 *p_pos, const pandemonium_vector3 *p_size);
#ifdef __cplusplus
}
#endif
#endif // GDNATIVE_AABB_H