.. |
shaders
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GLES2: Make GPU skinning more consistent
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2023-08-27 12:18:05 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rasterizer_canvas_base_gles2.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rasterizer_canvas_gles2.cpp
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Add back missing line.
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2022-09-17 00:23:56 +02:00 |
rasterizer_canvas_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_gles2.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
rasterizer_gles2.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rasterizer_scene_gles2.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
rasterizer_scene_gles2.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
rasterizer_storage_gles2.cpp
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Ported: Fix 2D MultiMesh hierarchical culling
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2023-08-27 21:28:30 +02:00 |
rasterizer_storage_gles2.h
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Ported: Fix 2D MultiMesh hierarchical culling
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2023-08-27 21:28:30 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Backported: [3.x] Fix NODE_POSITION_VIEW Shader Built-In
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2023-06-11 09:38:19 +02:00 |
shader_compiler_gles2.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
shader_gles2.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
shader_gles2.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |