pandemonium_engine/scene
Relintai 15bf4aefd0 Ported: Rework how current Camera2D is determined
7e2a8afb57
- KoBeWi
and
Fix Camera2D crashes
724d6581d6
- KoBeWi
From godot4.
Also fixed issues with active Camera2D switching.
2023-03-04 21:29:49 +01:00
..
2d Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
3d Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Ported: Changed line_edited_from(from) to lines_edit_from(from, to) 2023-02-21 12:37:52 +01:00
main Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
resources Ported: Switch from recursion to iterative for backfilling colour regions. 2023-02-21 13:11:37 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00